New Evolution Mod for Moo2

Information, How-to's, and discussion about mod'ing Master of Orion II.

I rate this mod by ( please rate only after several games! ):

1. PK is insane. Usless mod.
0
No votes
2. Modifications are poor. Not much fun.
0
No votes
3. Changes are avarage. Mod is playable from time to time.
0
No votes
4. Interesting mod. I will play it more!
2
50%
5. Unique mod. I am addicted.
2
50%
6. PK is a genius. Supreme level of fun!
0
No votes
 
Total votes: 4

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PK
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New Evolution Mod for Moo2

Postby PK » Sat Oct 07, 2006 3:16 pm

Hello Moo2 Freaks!

Evolution mod download link: www.pkimperium.republika.pl/evolution1.0.exe
Earlier version of Revolution mod 1.2: www.pkimperium.republika.pl/revolution12.rar

I completed my latest mod for orion - Evolution 1.0. It has new tech tree and new race picks. Here is a short sample of what you will have in new game:

Installing the mod.

Step 1. Install in new orion directory strongly suggested! Overwriting may erase your previous files!
Step 2. Run evolution***.exe - its selfextract file.
Step 3. Overwrite unpacked files to orion`s directory.

Installation complete : new OrionEvo.exe is ready to use.

My mod is based on 1v40 b21 patch from LordBrazen and now its named as Evo 1.0 .
Thank you LB for modyfing ocl editor to be compatible with 1.4 series!

2. Versions.

V1.0 open for testing!

3. List of changes.

Mod contains various changes in tech tree, weapon`s damage, computers, cost of mods for weapons, improved cruiser and changed shields.
The most critical - in strategic meaning - change is augmanted engines as last in tech tree with interphased drive.
No more fast ships at early and mid stadium!

1. Shields change values to 2,4,6,8 i 10. They block values are they are named.
2. Death Ray - for 15.000 rp with time warp.
3. Xentronium Armor - for 10.000 rp on adamantium armor place. Adamantium and below armors placed 1 level earlier.
4. Damper field - with Xentronium Armor for 10.000 rp.
5. Reflection field - for 650 rp, with Inertial Stabilizer and Lightning Field.
6. Particle Beam with hyperspace communications for 6.000 rp. Damage : 12 - 36.
7. Plasma cannon - damage : 10 - 40.
8. Phasor - damage : 5 - 22.
9. Gauss cannon - damage : 20.
10. Mass driver - damage : 8.
11. Fusion beam - damage : 2-8.
12. Laser cannon - damage : 1-5.
13. Graviton Beam - damage : 10-20.
14. Ion Pulse Cannon - damage : 8-11.
15. Neutron Blaster - damage : 3-8.
16. Nuclear Missile - damage : 9.
17. Merculite Missile - damage : 16.
18. Pulson Missile - damage : 22.
19. Anti-Matter Torp named fusion torp, damage : 8.
19. Proton Torpedo - damage : 12.
20. Plasma Torpedo - damage : 60.
21. Disrupter - damage : 50.
22. Assault Shuttle - takes 10 space instead of 25.
23. Heavy Fighter - takes 50 space instead of 80.
24. Bomber - takes 40 space instead of 50.
25. Interceptor - takes 10 space instead of 20.
26. Gyro Destabilizer - takes 50 space instead of 75.
27. Plasma Web - takes 20 space, damage : 5-16.
28. Pulsar - takes 20 space, damage : 30-40.
29. Electronic Computer - 40 beam attack instead of 25.
30. Optronic Computer - 60 beam attack instead of 50.
31. Positronic Computer - 100 beam attack instead of 75.
32. Cybertronic Computer - 120 beam attack instead of 100.
33. Moleculartronic Computer - 140 beam attack instead of 125.
34. Standard Fuel Cells - old range of 4 p.
35. Heavy Mount and all other modifications of weapons space cost lowered to 50%.
36. Emmisions Guidance - space cost risen to 125%.
37. Cruiser - 180 space and 400 cost.
38. Improved ship's drivers : 5,10,15,25,35,45 points of damage to fall.
39. Improved ship's computers: 3,6,9,12,18,27 points of damage to fall.
40. Improved ship's shields: 4,8,12,16,24,32 points of damage to fall.
41. Many changes in all tech trees, to big to write about it here.
42. Structure points risen by around 15% for all types of ships.
43. Serious changes in race picks!
PK

Niome
Posts:3
Joined:Sun Oct 08, 2006 10:58 am

Postby Niome » Mon Oct 09, 2006 12:02 pm

Cool.

But I have b23...

technolopithicus
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Joined:Sun Oct 29, 2006 9:41 am

Postby technolopithicus » Sun Oct 29, 2006 9:42 am

Wow, excellent work! I'll try it out right away!

Arbiter
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Joined:Fri Dec 29, 2006 3:56 pm

Postby Arbiter » Sun Jan 07, 2007 1:08 am

Does anyone have a copy of his patch? The links don't work

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PK
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Postby PK » Sun Jan 07, 2007 6:49 am

Now its only on my pc. Give me email and I will send it to u.
PK

localhosed
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Joined:Tue Mar 27, 2007 3:59 pm

Postby localhosed » Tue Mar 27, 2007 4:01 pm

I'm interested too.

marhawkman
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Joined:Sat Mar 10, 2007 10:30 pm

Postby marhawkman » Tue Mar 27, 2007 6:56 pm

why didn't you just enable miniaturization for assault shuttles?

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PK
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Postby PK » Wed Mar 28, 2007 1:12 pm

Assault shuttles cant be miniaturized in normal game, as well as in my mod.
PK

marhawkman
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Joined:Sat Mar 10, 2007 10:30 pm

Postby marhawkman » Wed Mar 28, 2007 7:38 pm

Erm... Let me rephrase. Is there a reason why you can't enable miniaturization?

xlledx
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Joined:Thu Apr 05, 2007 7:09 pm

Postby xlledx » Thu Apr 05, 2007 7:26 pm

I would love a copy...but since you based it on 1.4 does that mean you need the Dos version to use it?

xlledx@hotmail.com

localhosed
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Joined:Tue Mar 27, 2007 3:59 pm

Postby localhosed » Sun Apr 15, 2007 8:30 pm

To the last person who replied.

As far as i know, yes this mod will only work with the dos 1.4 patch, because that patch only makes changes that modify/apply to the dos moo2 program.

You may already know this, but moo2 always installs the dos executable with the windows executable.

The dos version runs fine under windows xp, and VDMsound can give you sound under windows xp too. Dosbox can emulate dos well enough to run moo2 on a reasonably new processor.

But if you know all this already, maybe you are asking because you are in some situation that you can only run the windows version of moo2.

xlledx
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Joined:Thu Apr 05, 2007 7:09 pm

Postby xlledx » Mon Apr 16, 2007 5:56 pm

Ahha! Youre right! I only opened the Dos.exe once, noticed the sound didnt work, and just forgot about it. Sweet deal thanks.

localhosed
Posts:10
Joined:Tue Mar 27, 2007 3:59 pm

Postby localhosed » Mon Apr 16, 2007 8:31 pm

Glad it helps.
If you like moo2, I think you might like the 1.4 dos version better.
Here is the FAQ : http://lordbrazen.blogspot.com/2005/01/ ... h-faq.html

It fixes lots of bugs and adds startup options with command line arguments.

There are also mods like Demodict and DifficultChoice. There is lots of information here :

http://masteroforion2.blogspot.com/

There was also a unofficial 1.32 patch (I think) that had different goals, was by a different author than the 1.4 and is no longer being maintained.

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PK
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Postby PK » Fri Apr 27, 2007 5:53 pm

PK

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PK
Posts:88
Joined:Sun Jul 24, 2005 3:47 pm
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Postby PK » Wed May 02, 2007 5:03 am

Hello again.

After playing some games I chosen to upgrade my evolution mod. Race picks will be modified to meet more fair results. I will think about small changes in tech tree too. I let you know when new version will be ready to download from my website.

Thx for all who plays it :)
PK


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