New Evolution Mod for Moo2
Posted: Sat Oct 07, 2006 3:16 pm
Hello Moo2 Freaks!
Evolution mod download link: www.pkimperium.republika.pl/evolution1.0.exe
Earlier version of Revolution mod 1.2: www.pkimperium.republika.pl/revolution12.rar
I completed my latest mod for orion - Evolution 1.0. It has new tech tree and new race picks. Here is a short sample of what you will have in new game:
Installing the mod.
Step 1. Install in new orion directory strongly suggested! Overwriting may erase your previous files!
Step 2. Run evolution***.exe - its selfextract file.
Step 3. Overwrite unpacked files to orion`s directory.
Installation complete : new OrionEvo.exe is ready to use.
My mod is based on 1v40 b21 patch from LordBrazen and now its named as Evo 1.0 .
Thank you LB for modyfing ocl editor to be compatible with 1.4 series!
2. Versions.
V1.0 open for testing!
3. List of changes.
Mod contains various changes in tech tree, weapon`s damage, computers, cost of mods for weapons, improved cruiser and changed shields.
The most critical - in strategic meaning - change is augmanted engines as last in tech tree with interphased drive.
No more fast ships at early and mid stadium!
1. Shields change values to 2,4,6,8 i 10. They block values are they are named.
2. Death Ray - for 15.000 rp with time warp.
3. Xentronium Armor - for 10.000 rp on adamantium armor place. Adamantium and below armors placed 1 level earlier.
4. Damper field - with Xentronium Armor for 10.000 rp.
5. Reflection field - for 650 rp, with Inertial Stabilizer and Lightning Field.
6. Particle Beam with hyperspace communications for 6.000 rp. Damage : 12 - 36.
7. Plasma cannon - damage : 10 - 40.
8. Phasor - damage : 5 - 22.
9. Gauss cannon - damage : 20.
10. Mass driver - damage : 8.
11. Fusion beam - damage : 2-8.
12. Laser cannon - damage : 1-5.
13. Graviton Beam - damage : 10-20.
14. Ion Pulse Cannon - damage : 8-11.
15. Neutron Blaster - damage : 3-8.
16. Nuclear Missile - damage : 9.
17. Merculite Missile - damage : 16.
18. Pulson Missile - damage : 22.
19. Anti-Matter Torp named fusion torp, damage : 8.
19. Proton Torpedo - damage : 12.
20. Plasma Torpedo - damage : 60.
21. Disrupter - damage : 50.
22. Assault Shuttle - takes 10 space instead of 25.
23. Heavy Fighter - takes 50 space instead of 80.
24. Bomber - takes 40 space instead of 50.
25. Interceptor - takes 10 space instead of 20.
26. Gyro Destabilizer - takes 50 space instead of 75.
27. Plasma Web - takes 20 space, damage : 5-16.
28. Pulsar - takes 20 space, damage : 30-40.
29. Electronic Computer - 40 beam attack instead of 25.
30. Optronic Computer - 60 beam attack instead of 50.
31. Positronic Computer - 100 beam attack instead of 75.
32. Cybertronic Computer - 120 beam attack instead of 100.
33. Moleculartronic Computer - 140 beam attack instead of 125.
34. Standard Fuel Cells - old range of 4 p.
35. Heavy Mount and all other modifications of weapons space cost lowered to 50%.
36. Emmisions Guidance - space cost risen to 125%.
37. Cruiser - 180 space and 400 cost.
38. Improved ship's drivers : 5,10,15,25,35,45 points of damage to fall.
39. Improved ship's computers: 3,6,9,12,18,27 points of damage to fall.
40. Improved ship's shields: 4,8,12,16,24,32 points of damage to fall.
41. Many changes in all tech trees, to big to write about it here.
42. Structure points risen by around 15% for all types of ships.
43. Serious changes in race picks!
Evolution mod download link: www.pkimperium.republika.pl/evolution1.0.exe
Earlier version of Revolution mod 1.2: www.pkimperium.republika.pl/revolution12.rar
I completed my latest mod for orion - Evolution 1.0. It has new tech tree and new race picks. Here is a short sample of what you will have in new game:
Installing the mod.
Step 1. Install in new orion directory strongly suggested! Overwriting may erase your previous files!
Step 2. Run evolution***.exe - its selfextract file.
Step 3. Overwrite unpacked files to orion`s directory.
Installation complete : new OrionEvo.exe is ready to use.
My mod is based on 1v40 b21 patch from LordBrazen and now its named as Evo 1.0 .
Thank you LB for modyfing ocl editor to be compatible with 1.4 series!
2. Versions.
V1.0 open for testing!
3. List of changes.
Mod contains various changes in tech tree, weapon`s damage, computers, cost of mods for weapons, improved cruiser and changed shields.
The most critical - in strategic meaning - change is augmanted engines as last in tech tree with interphased drive.
No more fast ships at early and mid stadium!
1. Shields change values to 2,4,6,8 i 10. They block values are they are named.
2. Death Ray - for 15.000 rp with time warp.
3. Xentronium Armor - for 10.000 rp on adamantium armor place. Adamantium and below armors placed 1 level earlier.
4. Damper field - with Xentronium Armor for 10.000 rp.
5. Reflection field - for 650 rp, with Inertial Stabilizer and Lightning Field.
6. Particle Beam with hyperspace communications for 6.000 rp. Damage : 12 - 36.
7. Plasma cannon - damage : 10 - 40.
8. Phasor - damage : 5 - 22.
9. Gauss cannon - damage : 20.
10. Mass driver - damage : 8.
11. Fusion beam - damage : 2-8.
12. Laser cannon - damage : 1-5.
13. Graviton Beam - damage : 10-20.
14. Ion Pulse Cannon - damage : 8-11.
15. Neutron Blaster - damage : 3-8.
16. Nuclear Missile - damage : 9.
17. Merculite Missile - damage : 16.
18. Pulson Missile - damage : 22.
19. Anti-Matter Torp named fusion torp, damage : 8.
19. Proton Torpedo - damage : 12.
20. Plasma Torpedo - damage : 60.
21. Disrupter - damage : 50.
22. Assault Shuttle - takes 10 space instead of 25.
23. Heavy Fighter - takes 50 space instead of 80.
24. Bomber - takes 40 space instead of 50.
25. Interceptor - takes 10 space instead of 20.
26. Gyro Destabilizer - takes 50 space instead of 75.
27. Plasma Web - takes 20 space, damage : 5-16.
28. Pulsar - takes 20 space, damage : 30-40.
29. Electronic Computer - 40 beam attack instead of 25.
30. Optronic Computer - 60 beam attack instead of 50.
31. Positronic Computer - 100 beam attack instead of 75.
32. Cybertronic Computer - 120 beam attack instead of 100.
33. Moleculartronic Computer - 140 beam attack instead of 125.
34. Standard Fuel Cells - old range of 4 p.
35. Heavy Mount and all other modifications of weapons space cost lowered to 50%.
36. Emmisions Guidance - space cost risen to 125%.
37. Cruiser - 180 space and 400 cost.
38. Improved ship's drivers : 5,10,15,25,35,45 points of damage to fall.
39. Improved ship's computers: 3,6,9,12,18,27 points of damage to fall.
40. Improved ship's shields: 4,8,12,16,24,32 points of damage to fall.
41. Many changes in all tech trees, to big to write about it here.
42. Structure points risen by around 15% for all types of ships.
43. Serious changes in race picks!