New Evolution Mod for Moo2

Information, How-to's, and discussion about mod'ing Master of Orion II.

I rate this mod by ( please rate only after several games! ):

1. PK is insane. Usless mod.
0
No votes
2. Modifications are poor. Not much fun.
0
No votes
3. Changes are avarage. Mod is playable from time to time.
0
No votes
4. Interesting mod. I will play it more!
2
50%
5. Unique mod. I am addicted.
2
50%
6. PK is a genius. Supreme level of fun!
0
No votes
 
Total votes: 4

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PK
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Postby PK » Sat May 05, 2007 7:09 pm

New upgraded Evolution mod is complete. Version 1.1

Some important tech tree changes. More fair race picks. Little weapon`s changes. More balanced game play I hope! All written in help file in the package. Have fun!

www.pkimperium.republika.pl/evolution1.1.exe
PK

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PK
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Postby PK » Sat May 19, 2007 8:36 am

http://www.pkimperium.republika.pl/evolution1.2.exe

My friend Irakly and I tested the 1.1 and we both agreed its not perfect yet :) Here comes 1.2 version. I think its better :) . Enjoy!
PK

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PK
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Postby PK » Sun Jun 03, 2007 2:18 pm

http://www.pkimperium.republika.pl/evolution1.4.exe

1.4 released :)

Small changes compared to 1.2 . I am still seeking the balance :)

Have fun!
PK

marhawkman
Posts:67
Joined:Sat Mar 10, 2007 10:30 pm

Postby marhawkman » Wed Jun 06, 2007 6:46 pm

so what changes did you make?

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PK
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Postby PK » Thu Jun 07, 2007 7:19 pm

read about changes in txt file attached to install package ... also run game and see how pick`s cost changed and how tech tree looks like now... too much to write.
PK

localhosed
Posts:10
Joined:Tue Mar 27, 2007 3:59 pm

Postby localhosed » Tue Jun 19, 2007 3:59 pm

I took about 4 or 5 days and finished a game of Evo 1.4 on hard difficulty. It was a lot of fun and i'm going to start another game now. I like the weapon changes and rearrangement of the tech tree and race picks.

I used proton torpedos with neutron blasters on large fleets of battleships to conquer the last three races. The torpedos are good for bombing planets during tactical battle, though I haven't tried conventional bombs with or without transporters during the tactical battle to see if that design would work well too. The reflection fields were fun to use but during my particular game they didn't hurt other empires much because of their few ion cannons. I think they helped with antaran attacks though so I was glad to see them available earlier in the game. Subspace communications gave me a whole lot of command points toward the end of the game, and I wasn't a warlord race. Maybe the tech was always that way, I don't remember enough from the original moo2 game.

Thanks a lot for the mod.

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PK
Posts:88
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Location:Poland
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Postby PK » Wed Jun 20, 2007 10:20 am

I am happy you enjoyed my mod - localhosed. I put much effort to make it as good as possible. I also share your choice about weapon changes. The battles are like never seen elsewhere. No more boring stuff :)

PK
PK

Jos
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Joined:Thu Aug 02, 2007 10:55 am
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Evolution mod

Postby Jos » Tue Oct 09, 2007 6:20 pm

Hi,

Id like to try PKs mod but i play Moo2 on Dosbox.
Is there a way i can extract and and install it using
Dosbox?

Thx

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PK
Posts:88
Joined:Sun Jul 24, 2005 3:47 pm
Location:Poland
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Postby PK » Wed Oct 10, 2007 10:41 am

Hello Jos,

Above all I reccomend to copy normal dos orion into new directory. Ensure that this new copy works. To mount new orion in dosbox you need to do this:

#mount c c:\Moo2 << old orion dir # - disables this line
mount c c:\Moo2new << new orion dir - remove comment

c:

orionevo.exe
PK

WpgOrion2Champ
Posts:1
Joined:Mon Oct 13, 2008 10:25 pm

Evo mod is great!

Postby WpgOrion2Champ » Mon Oct 13, 2008 10:27 pm

Hey buddy,

Love the evo mod - thanks for taking the time to improve this classic game, high five!


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