Population transports vs wormholes

Information, How-to's, and discussion about mod'ing Master of Orion II.
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Joined: Mon Sep 19, 2016 9:23 am

Population transports vs wormholes

Postby TopCat » Mon Sep 19, 2016 10:04 am


Is there any way to fix game too allow use available wormholes in population transport time calculation.

Exp. If I have my near system (dist. 3) with wormhole to system with my other my colony (dist 12) then ship need 4 turn to go there but populations transport (via freighters) will take much longer (like normal travel to it)

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Joined: Sat Mar 29, 2008 9:16 am

Re: Population transports vs wormholes

Postby Rocco » Thu Sep 22, 2016 7:21 am

good idea, we had the same thoughts about this matter

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