ARU and Cyber Repair Rates

Information, How-to's, and discussion about mod'ing Master of Orion II.
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Darza
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Re: ARU and Cyber Repair Rates

Postby Darza » Fri Jun 05, 2015 7:40 am

A damaged drive leads to partial loss of movement.
If the drive is damaged > 40%, the ship will be immobilized
That is incorrect data, or bad wording. Or, possibly, the actual data depends on a ship class, or game version. Very quick tests for DS in 1.40 show immobilizing values of 26/40 for non-RH non-AE ship; 79/120 for RH non-AE ship and 67/120 for RH AE ship. Note, that Augments value have a huge effect here (as i got you missed it, probably), and that the data not match ">40%" (well, actually it does, in a sense that it is not contradicting it entirely, same way as if ">90%" would be used instead of ">40%", just the actual minimum % of damage needed for immobilization is less than 40), but actually less (setting AE aside). Im sure, that with a proper tests on a "good engine HP" modded ship, as you did in past - you would get the more precise results.

Ah, btw. Grid is off? Cant believe im actually see it.

Edit: Actually afterthought i did a more correct test, following the idea of immobilizing value simply being a function of a ship's combat speed (no special magic of AE etc). Yes, it is (values above are for a very certain ship builds with a certain load and engines), the faster the ship - the more damage in % to its engine is needed to be inflicted to immobilize it. I guess the actual value are leaning to 50% on a very high speed ships, and to 67% on a very slow ones (again, should be easy to test with some modding tool at hands). So i guess your data (>40%) is actually was quite correct, just it was for some very certain ship builds too.

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Rocco
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Re: ARU and Cyber Repair Rates

Postby Rocco » Fri Jun 05, 2015 1:13 pm

...following the idea of immobilizing value simply being a function of a ship's combat speed (no special magic of AE etc)...
It indeed is the combat speed of 0 that leads to immobilization rather than fixed % drive damage. And combat speed depends on couple factors, ship class, engines, augs, full or empty ship...
Very quick tests for DS in 1.40 show immobilizing values of 26/40 for non-RH non-AE ship;

Yes, did some test in 1.40 too and saw exactly the same.

For a DS with the augs i saw this pattern:
40/40: 9 combat speed (ship not completely full)
38-39/40: 8 cs
37/40: 7 cs
34/40: 6 cs
32-33/40: 5 cs
29-31/40: 4 cs
27-28/40: 3 cs
25/40: 2 cs
23-24/40: 1 cs
22/40: immobile

edit: Also run this test with modded drive to 100hp and results are the same as 40hp drive although now more detail can be seen and already a 99/100 drive loses 1 combat speed.

edit2: Run a test with a 35 combat speed uberscout (interphased, augs, batle pods) with a drive modded to 100 hp:
100/100: 35 combat speed
99: 34 cs
98: 33cs
97: 32 cs
75: 17 cs
52: 1 cs
51: immobile
> so immobilization at almost 50% drive hp

edit3: Run a test with a 3 combat speed behemoth (fully loaded) with a drive modded to 100 and a R. Hull:
300/300: 3 combat speed
299: 2 cs
249: 1 cs
238: 1 cs, but i could still move the DS 2 squares.
200: 1 cs
199: immobile
> immobilization at 2/3 drive hp, so your guess was good.
Ah, btw. Grid is off? Cant believe im actually see it.
Have it on when need it and off when taking nice screenshots.
But now I will make sure my next screen will have a grid too :)


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