I noticed ship leaders abilities now read "improves all ships in the fleet" where in vanilla it says "improves ship".
A textual correction. Ship Leaders also give their bonus to the whole fleet in classic.
...My empires now, with similar climate distribution, will have a higher net maintenance than they used to. Therefor, I will tend to have to set my tax rate higher. While most other races will have trade treaties to help offset this, repulsives will struggle to pay the bills. I like how maintenance progresses as climates worsen but I do wonder if it's too much for only a -9 pick trait to be forced to deal with. Maybe the maintenance could be dropped 5 percent for non radiated and toxic planets.
So in classic system the maintenance penalties are 50% for Toxic and 25% for Radiated and Desert.
In ice 50% for Toxic, 40% for Radiated, 20% for Barren and 10% for Desert.
While I can see your point that Repulsive race cannot offset this with treaties, you should still be able to play a Repulsive race without setting a default tax rate to pay the bills. If this need arises, it is an indication that your population is not growing fast enough, or in other words you are building too many buildings compared to your pop. base.
The reason to set Rep. at -9 value is so you can make combinations with -Growth, -Cash, Low-G and Uncreative.
These combinations add up the the max 21 negatives. If Repulsive would be revalued to -10 then all these combo's are no longer possible.
So, why does the computer have a propensity to avoid attacking other AIs it could easily add their colonies to their empire? I think if you could modify the AI to be more aggressive towards itself when the prey is easy pickings, it would make your mod more challenging.
Dunno, what can I say, I am trying to make single player more interesting than classic, but in the end the strategy and tactics of the a.i. are simply not up to par. I am not a programmer so cannot fix it, if it is fixable at all. One way it could be changed however is by changing the a.i. personalities. Example; I could make all a.i. agressive, ruthless or xenophobic but I haven't had time to experiment with that yet and am not sure if it would be an improvement if all opponenent become more alike.
Having said that, if you are lookng for more challenge than what ICE-X can offer, than I would suggest you take up Overlord2's invitation to play MP, as it would be a game of another level.
In what way are the Silicoids a joke?