Renaming the A.I. custom races & changing behavior

Information, How-to's, and discussion about mod'ing Master of Orion II.
User avatar
Posts: 1
Joined: Thu Sep 11, 2014 5:19 pm

Renaming the A.I. custom races & changing behavior

Postby Badyuyu » Thu Sep 11, 2014 5:26 pm

Hey guys,

quick question. I fiddled around a bit with the LBX-editor and got an ok core understanding of it. So I wanted to liven up my games by fiddeling with the custom races but there are two things I could not figgure out:

a) How do you rename the races (i.e. from Alkali to say... Nebulons), I know this is only a petty thing but it has a fluff component I like : )

b) is there a way to modyfy their behavior? Not completely rewrite it but something like how agressively they expand, how warhungry they are etc.

thank you gyus in advance : )


User avatar
Posts: 235
Joined: Sat Mar 29, 2008 9:16 am

Re: Renaming the A.I. custom races & changing behavior

Postby Rocco » Sat Jan 24, 2015 2:15 pm

I think you can rename the races in the file ESTRINGS.LBX.
You can only use names with exactely the same amount of characters.
more is not possible and less might cause game bugs!

Also, in HELP.LBX you can change names, for the race selection screen.

There might be more places where you need to change to get a consistent result.

Return to “Game Modifications”

Who is online

Users browsing this forum: No registered users and 1 guest