Trying hand at modding - research question.
Posted: Mon Apr 07, 2014 12:31 pm
Hello, I've done some minor modding to MoO2, but I am limited right now by my knowledge of game inner workings, and thus have to rely on specific editors. I can use hexeditors, if I know what to edit, or do simple things life "save game, sell one thing, save in another slot, compare saves to edit and give yourself 65536 Gold". Is there any comprehensive fan-made documentation of games exe hex addresses, or what particular files contain, and how read them to be able to edit whatever one want?
The thing I wanted to do right now, is changing which techs are researched "always all in group", as Colony Ship are being researched along with Outpost Ships, Freighters, and Transports, regardless of creative/uncreative (I guess if I succeed, I'll also change costs of those pick for balance)
I've used OCplus, but it doesn't seem to be able to edit thing I mentioned above.
The thing I wanted to do right now, is changing which techs are researched "always all in group", as Colony Ship are being researched along with Outpost Ships, Freighters, and Transports, regardless of creative/uncreative (I guess if I succeed, I'll also change costs of those pick for balance)
I've used OCplus, but it doesn't seem to be able to edit thing I mentioned above.