It is Time
Posted: Wed Oct 03, 2012 10:37 pm
Moo3 was a failure.
Open Orion is after years unintuitive and going the way of Moo3.
No sufficient galaxy turn-based 4x have come along, partly thanks to Moo3.
Therefore it is time... to recreate an open source version of Moo2. We keep it simple and "old school." Think about it. The game is severely aged. The tools exist now a days to "redo it" with much less effort than it took to originally make the game.
A ground-up solution is the only way to make a better AI, or allow scripted events like the newer Civ games, or do the many things that we want to do with Moo2. Maximal use of XML (like civ4) would allow easy balance remakes without programming and well-commented programming would allow easy manipulation of the formulas that the engine uses.
The engine is simple, as is the UI. The AI could easily be tweaked by the community. All the data, graphics, tech tree work and balance is already at our finger tips. All we would need to do is create a simple click-driven engine that draws and interfaces with the libraries correctly and then bug hunt what the community digs up.
No more hard coded limitations. No more DOSboxing. What say you?
Open Orion is after years unintuitive and going the way of Moo3.
No sufficient galaxy turn-based 4x have come along, partly thanks to Moo3.
Therefore it is time... to recreate an open source version of Moo2. We keep it simple and "old school." Think about it. The game is severely aged. The tools exist now a days to "redo it" with much less effort than it took to originally make the game.
A ground-up solution is the only way to make a better AI, or allow scripted events like the newer Civ games, or do the many things that we want to do with Moo2. Maximal use of XML (like civ4) would allow easy balance remakes without programming and well-commented programming would allow easy manipulation of the formulas that the engine uses.
The engine is simple, as is the UI. The AI could easily be tweaked by the community. All the data, graphics, tech tree work and balance is already at our finger tips. All we would need to do is create a simple click-driven engine that draws and interfaces with the libraries correctly and then bug hunt what the community digs up.
No more hard coded limitations. No more DOSboxing. What say you?