Save Game Hex Info

Information, How-to's, and discussion about mod'ing Master of Orion II.
Nirran
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Joined:Wed Dec 01, 2010 7:35 pm
Location:california
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Save Game Hex Info

Postby Nirran » Wed Jan 12, 2011 6:03 pm

anybody know of a site with hex info for saved games?thinking of writting a beautil type same game editor

cheers

Nirran
Fastest way for evil to triump is for good people to do nothing

tf8
Posts:6
Joined:Wed Nov 05, 2008 5:09 pm

Postby tf8 » Thu Jan 13, 2011 10:10 am

You can get partial information from files struct.h and save_format.txt from my source http://code.google.com/p/moomapgen/source/browse/trunk

If you would find more accurate and detailed information please inform me.

Nirran
Posts:80
Joined:Wed Dec 01, 2010 7:35 pm
Location:california
Contact:

Postby Nirran » Thu Jan 13, 2011 11:44 am

thank you much

Nirran
Fastest way for evil to triump is for good people to do nothing

Nirran
Posts:80
Joined:Wed Dec 01, 2010 7:35 pm
Location:california
Contact:

Postby Nirran » Sat Feb 05, 2011 8:06 pm

Anyone know what the offset is for Civilazation Race Picks?my simple save editor is becoming much larger heh

Thanks Again

Nirran
Fastest way for evil to triump is for good people to do nothing

Nirran
Posts:80
Joined:Wed Dec 01, 2010 7:35 pm
Location:california
Contact:

Postby Nirran » Mon Feb 07, 2011 3:26 pm

found the hex offsets,for those that care

this offset is within the player structure :

#define PLAYER_DATA_RACE_PICKS 0x8A8

Nirran
Fastest way for evil to triump is for good people to do nothing


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