Pre-defined diplomacy
Posted: Wed Jan 05, 2011 3:36 am
Hello folks,
I would like to build scenarios with pre-defined diplomacy (that is, teams). I know that you need savegame editing for this - and so far this is the only problem I've come across.
The closest I could get to modifying the diplomacy settings is via the Moo2 savegame editor, but the diplomacy button seems to be disabled there.
The idea is to create a 4 vs 4 setting on an 8-player map, by linking the players with Alliances. In the case of playing with/against AIs, I know that they might break these Alliances (due to enemy spying, for example), but having the thing pre-forged at least leaves the opportunity to have it so.
I'm not afraid of hex editing either, but I have no clue where to start with, what offsets to look for, how to identify them. All eight players are in their starting phase in turn 1, with no contact, default diplomacy settings whatsoever.
Thanks for your help.
I would like to build scenarios with pre-defined diplomacy (that is, teams). I know that you need savegame editing for this - and so far this is the only problem I've come across.
The closest I could get to modifying the diplomacy settings is via the Moo2 savegame editor, but the diplomacy button seems to be disabled there.
The idea is to create a 4 vs 4 setting on an 8-player map, by linking the players with Alliances. In the case of playing with/against AIs, I know that they might break these Alliances (due to enemy spying, for example), but having the thing pre-forged at least leaves the opportunity to have it so.
I'm not afraid of hex editing either, but I have no clue where to start with, what offsets to look for, how to identify them. All eight players are in their starting phase in turn 1, with no contact, default diplomacy settings whatsoever.
Thanks for your help.