OCL_Improved

Information, How-to's, and discussion about mod'ing Master of Orion II.
Nirran
Posts:80
Joined:Wed Dec 01, 2010 7:35 pm
Location:california
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Postby Nirran » Wed Jan 26, 2011 9:54 pm

donno what i can find yet,play with the program for a while,maybe find new offsets

these were recomended

OlyDebugger and SoftIce

Update - added some new tables,offsets given to me by OverLord2,not all of them have offsets for win95 version,not added to oclgui yet,older ocl_imp version txt files will not be compatable,suggest writting to the exe with the version you currently have,then extract with the new version to preserve edits,uploaded

edit : forgot the version number,reloading

edit : fixed a bug with race pick costs,uploaded

edit : more bug fixes,uploaded

Nirran
Fastest way for evil to triump is for good people to do nothing

Nirran
Posts:80
Joined:Wed Dec 01, 2010 7:35 pm
Location:california
Contact:

Postby Nirran » Sat Jan 29, 2011 3:29 pm

cleaned the ocl_imp vcode a ltiny bit,fixed a few bugs,updated gui to work with all new sections,it is uploading,these are still beta releases

Nirran
Fastest way for evil to triump is for good people to do nothing

Nirran
Posts:80
Joined:Wed Dec 01, 2010 7:35 pm
Location:california
Contact:

Postby Nirran » Sun Jan 30, 2011 11:47 pm

added dialog for search for files,exe and txt files,also dirrectories with the files are allowed but not requiered if all the files are in the moo2 dirrectory

further cleaned the source code

uploaded

Nirran
Fastest way for evil to triump is for good people to do nothing

Nirran
Posts:80
Joined:Wed Dec 01, 2010 7:35 pm
Location:california
Contact:

Postby Nirran » Mon Jan 31, 2011 1:28 pm

added to scroll bars to relevant windows in gui,uploaded

Nirran
Fastest way for evil to triump is for good people to do nothing

Nirran
Posts:80
Joined:Wed Dec 01, 2010 7:35 pm
Location:california
Contact:

Postby Nirran » Wed Feb 02, 2011 6:26 pm

added force num of planets and force no gass giants/asteroid fields,moved neg and pos picks to one section,to both programs,uploaded

Nirran
Fastest way for evil to triump is for good people to do nothing

Nirran
Posts:80
Joined:Wed Dec 01, 2010 7:35 pm
Location:california
Contact:

Postby Nirran » Sat Feb 05, 2011 1:56 pm

changed force planets sections to percent chance of num planets and percent chance of orbit type,check the format file in ocl_imp or the info button in ocl_gui

uploaded

Nirran
Fastest way for evil to triump is for good people to do nothing

GeorgiaBoy
Posts:13
Joined:Fri Aug 28, 2009 1:52 pm
Location:Here

Postby GeorgiaBoy » Sat Feb 05, 2011 4:23 pm

changed force planets sections to percent chance of num planets and percent chance of orbit type,check the format file in ocl_imp or the info button in ocl_gui

uploaded

Nirran
Keep up the good work! Maybe one day you will be able to add more content!

Thanks,

GB

Nirran
Posts:80
Joined:Wed Dec 01, 2010 7:35 pm
Location:california
Contact:

Postby Nirran » Sat Feb 05, 2011 5:59 pm

changed force planets sections to percent chance of num planets and percent chance of orbit type,check the format file in ocl_imp or the info button in ocl_gui

uploaded

Nirran
Keep up the good work! Maybe one day you will be able to add more content!

Thanks,

GB
thanks!

added description boxes in the gui,uploaded

Nirran
Fastest way for evil to triump is for good people to do nothing

Nirran
Posts:80
Joined:Wed Dec 01, 2010 7:35 pm
Location:california
Contact:

Postby Nirran » Mon Feb 07, 2011 3:12 pm

added a simple save editor that alters all planets(home worlds seperatly) and removes uncreative(fixes tech tree),im sure i will be adding lots of other features,to my webpage

uploaded

Nirran
Fastest way for evil to triump is for good people to do nothing

Nirran
Posts:80
Joined:Wed Dec 01, 2010 7:35 pm
Location:california
Contact:

Postby Nirran » Mon Feb 07, 2011 7:17 pm

fixed a bug in writeracepcikcosts() that would ignore the - on Repulsive(could have caused other errors,but oddly it didnt),anyway fixed it

Uploaded

edit : further bug fixes in the same function ><,uploading

Nirran
Fastest way for evil to triump is for good people to do nothing

GeorgiaBoy
Posts:13
Joined:Fri Aug 28, 2009 1:52 pm
Location:Here

Postby GeorgiaBoy » Mon Feb 07, 2011 8:55 pm

Hi Nirran,

Thanks for your perserverence! Maybe one day adding content to MoO II will be a reality!

Many Thanks,

GB

Nirran
Posts:80
Joined:Wed Dec 01, 2010 7:35 pm
Location:california
Contact:

Postby Nirran » Mon Feb 07, 2011 10:28 pm

Welcome

@all - should i add in chance of 0 planets %?the code is written ,be simple
to implement,been thinking about it

Nirran
Fastest way for evil to triump is for good people to do nothing

Nirran
Posts:80
Joined:Wed Dec 01, 2010 7:35 pm
Location:california
Contact:

Postby Nirran » Tue Feb 08, 2011 1:24 pm

fixed an error in the save editor,moved uncreative page to galaxy wide page,uploaded

edit : made a page for settings menu for the save editor,now has a save as box,can use find file to set it(did those yesterday),if settings are stored you can alter all planets and remove uncreative in as little as 7 clicks,including open program,heh

Nirran
Last edited by Nirran on Wed Feb 09, 2011 3:53 pm, edited 1 time in total.
Fastest way for evil to triump is for good people to do nothing

Nirran
Posts:80
Joined:Wed Dec 01, 2010 7:35 pm
Location:california
Contact:

Postby Nirran » Tue Feb 08, 2011 2:57 pm

decided to add the 0 planets % chance anyway,uploaded,gui is updated as well

edit : forgot to mention - i moved the bytes it reads for planet,gas giant and asteroid percent bytes,those will have to be re-entered into the txt file

edit : fixed a few errors in #orbit and type orbit code,uploaded

Nirran
Fastest way for evil to triump is for good people to do nothing

Nirran
Posts:80
Joined:Wed Dec 01, 2010 7:35 pm
Location:california
Contact:

Postby Nirran » Sat Mar 05, 2011 2:42 pm

anyone have any problems with any of the 3 programs i wrote?
Fastest way for evil to triump is for good people to do nothing


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