Posted: Fri Mar 31, 2006 5:54 pm
Modify the game more, yes.
1. An Extra-Large and Gigantic Maps, More planets for larger games. I've reciently played www.astrowars.com since Dec.05 and saw 800+ players online at once, wow.
I realize there might be some limits due to the map size, but, one could reduce the distance between stars, parsecs and visually, (and the appropiate fuel cell techs), thereby, making room for more stars.
I realize a massively multi-player version is probably out of the scope of what can be done, with the current code, a future product by atari would be nice.
2. Add additional disadvantages, such as the obvious (-2) to food/prod/sci/BC, ship attk./def./GC/Spy, make Lithovore consume prod (at least the same amounts as cybers) and other specials, perhaps seperate Tolerant's benefits. Perhaps (+6) for no pollution and (+4) for treat planets as Terran. Or make it more expensive for multi./kali games to reduce its use.
3. Shorter wormholes, to prevent blitzers from to early of a victory.
4. In single player, let us ask for a tech, and let them(comp) tell us what they would accept for a trade, (much like in civ. 3). I never liked not being able to ask for a specific tech. and maybe they would accept some BCs for the tech?
5. Create a way of protecting outposts, such as Orbital Def Satelites. they would be cheaper to build than starbases, and powerful enough to take out a scout. It could cost 100bc, time would be modified by prod modifiers.
6. A weapon between Neutron Blasters and Death Rays?
7. Make Disr. similar to Grav. just more damaging.
Probably others too.
thanks.
1. An Extra-Large and Gigantic Maps, More planets for larger games. I've reciently played www.astrowars.com since Dec.05 and saw 800+ players online at once, wow.
I realize there might be some limits due to the map size, but, one could reduce the distance between stars, parsecs and visually, (and the appropiate fuel cell techs), thereby, making room for more stars.
I realize a massively multi-player version is probably out of the scope of what can be done, with the current code, a future product by atari would be nice.
2. Add additional disadvantages, such as the obvious (-2) to food/prod/sci/BC, ship attk./def./GC/Spy, make Lithovore consume prod (at least the same amounts as cybers) and other specials, perhaps seperate Tolerant's benefits. Perhaps (+6) for no pollution and (+4) for treat planets as Terran. Or make it more expensive for multi./kali games to reduce its use.
3. Shorter wormholes, to prevent blitzers from to early of a victory.
4. In single player, let us ask for a tech, and let them(comp) tell us what they would accept for a trade, (much like in civ. 3). I never liked not being able to ask for a specific tech. and maybe they would accept some BCs for the tech?
5. Create a way of protecting outposts, such as Orbital Def Satelites. they would be cheaper to build than starbases, and powerful enough to take out a scout. It could cost 100bc, time would be modified by prod modifiers.
6. A weapon between Neutron Blasters and Death Rays?
7. Make Disr. similar to Grav. just more damaging.
Probably others too.
thanks.