Sourcecode of MOO2 or other Ways to modify the game?!
Posted: Tue Nov 15, 2005 9:20 am
Hello everybody!
I'm playing MOO2 since it came out in 1997 I think. I made a break for a couple of months / years but since this year I'm back.
After playing it thousands of times I'm wondering if it's not possible to make several changes, which go further than just editing the costs of research, production or something like that.
Because I learned programming at an IT company I was thinking about programming a completely new version e.g. with C++ but I'm just one person and in addition I have no real skills with C++ or programming games, so it simply would take much too long to get a (good) result.
So I considered about getting the source code from somewhere... And there is the problem: MicroProse doesn't exists since 2003 anymore and I don't know if the source code is still "alive" and is stored somewhere or if it was deleted with the closing of MicroProse.
So my questions are:
a)
Does anybody knows something about the closing, what happened to MicroProse's emloyees, any contact information to the company which took over MicroProse, the source code...?
b)
If my idea with the source code fails: what other possibilities are available to modify the game? I read here and in other forums something about "debugging, finding the right position in the exe and change there something..." I never did something like that before, how does it works and how are you working on it and with what kind of tools...? I'm just familiar with "normal" object oriented programming with Java and a little with C++.
Many thanks in advance!
I'm playing MOO2 since it came out in 1997 I think. I made a break for a couple of months / years but since this year I'm back.
After playing it thousands of times I'm wondering if it's not possible to make several changes, which go further than just editing the costs of research, production or something like that.
Because I learned programming at an IT company I was thinking about programming a completely new version e.g. with C++ but I'm just one person and in addition I have no real skills with C++ or programming games, so it simply would take much too long to get a (good) result.
So I considered about getting the source code from somewhere... And there is the problem: MicroProse doesn't exists since 2003 anymore and I don't know if the source code is still "alive" and is stored somewhere or if it was deleted with the closing of MicroProse.
So my questions are:
a)
Does anybody knows something about the closing, what happened to MicroProse's emloyees, any contact information to the company which took over MicroProse, the source code...?
b)
If my idea with the source code fails: what other possibilities are available to modify the game? I read here and in other forums something about "debugging, finding the right position in the exe and change there something..." I never did something like that before, how does it works and how are you working on it and with what kind of tools...? I'm just familiar with "normal" object oriented programming with Java and a little with C++.
Many thanks in advance!