Ship Computers Table

Information, How-to's, and discussion about mod'ing Master of Orion II.
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Grig de Griz
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Ship Computers Table

Postby Grig de Griz » Mon Nov 14, 2005 2:35 am

This is the Ship Computers Table.

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Offset by the beginning of table 0x1F6440 in v1.31 Orion2.exe. The table have 6 records. A size of record - 22 bytes. Record Structure: ----------------------------------------------------------------- Bytes | Description ----------------------------------------------------------------- 00-03 | Used internally - do not change (compiler signature); 04,05 | Used internally - do not change (index of computer type); 06,07 | Tetnology number (see technology numbers); 08,09 | Cost for Frigate; 0A,0B | Cost for Destroyer; 0C,0D | Cost for Cruiser; 0E,0F | Cost for Battleship; 10,11 | Cost for Titan; 12,13 | Cost for Doom Star; 14,15 | Bonus to hit. ----------------------------------------------------------------- Table Contents: --------------------------------------------------------------------------- 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F --------------------------------------------------------------------------- 04 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; No Computer 00 00 00 00 00 00 04 0A 00 00 01 00 3A 00 05 00 0F 00 32 00 7D 00 ; Electronic Computer 2C 01 20 03 19 00 04 0A 00 00 02 00 7A 00 05 00 0F 00 32 00 7D 00 ; Optronic Computer 2C 01 20 03 32 00 04 0A 00 00 03 00 8F 00 05 00 0F 00 32 00 7D 00 ; Positronic Computer 2C 01 20 03 4B 00 04 0A 00 00 04 00 2C 00 05 00 0F 00 32 00 7D 00 ; Cybertronic Computer 2C 01 20 03 64 00 04 0A 00 00 05 00 6E 00 05 00 0F 00 32 00 7D 00 ; Moleculartronic Computer 2C 01 20 03 7D 00 ---------------------------------------------------------------------------

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