New Revolution 1.1 mod

Information, How-to's, and discussion about mod'ing Master of Orion II.
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PK
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New Revolution 1.1 mod

Postby PK » Sat Oct 22, 2005 1:47 am

My new Revolution 1.1 mod is ready to download from: http://masteroforion2.w.interia.pl/mods ... ion1-1.exe

Changes are:

1. Shields change values to 2,4,6,8 i 10. They block values are they are named.
2. Death Ray - for 15.000 rp with time warp.
3. Xentronium Armor - for 10.000 rp on adamantium armor place. Adamantium and below armors placed 1 level earlier.
4. Damper field - with Xentronium Armor for 10.000 rp.
5. Reflection field - for 650 rp, with Inertial Stabilizer and Lightning Field.
6. Particle Beam with hyperspace communications for 6.000 rp. Damage : 12 - 36.
7. Plasma cannon - damage : 10 - 40.
8. Phasor - damage : 5 - 22.
9. Gauss cannon - damage : 20.
10. Mass driver - damage : 8.
11. Fusion beam - damage : 2-8.
12. Laser cannon - damage : 1-5.
13. Graviton Beam - damage : 10-20.
14. Ion Pulse Cannon - damage : 8-11.
15. Neutron Blaster - damage : 3-8.
16. Nuclear Missile - damage : 9.
17. Merculite Missile - damage : 16.
18. Pulson Missile - damage : 22.
19. Anti-Matter Torp named fusion torp, damage : 18.
19. Proton Torpedo - damage : 24.
20. Plasma Torpedo - damage : 40.
21. Disrupter - damage : 50.
22. Assault Shuttle - takes 10 space instead of 25.
23. Heavy Fighter - takes 30 space instead of 80.
24. Bomber - takes 20 space instead of 50.
25. Interceptor - takes 10 space instead of 20.
26. Gyro Destabilizer - takes 50 space instead of 75.
27. Plasma Web - takes 20 space, damage : 5-20.
28. Pulsar - takes 20 space, damage : 30-40.
29. Electronic Computer - 60 beam attack instead of 25.
30. Optronic Computer - 80 beam attack instead of 50.
31. Positronic Computer - 100 beam attack instead of 75.
32. Cybertronic Computer - 120 beam attack instead of 100.
33. Moleculartronic Computer - 140 beam attack instead of 125.
34. Standard Fuel Cells - range of 4 parsecs.
35. Heavy Mount and all other modifications of weapons space cost lowered to 50%.
36. Emmisions Guidance - space cost lowered to 66%.
37. Cruiser - 180 space and 400 cost.
38. Improved ship's drivers : 5,10,15,25,35,45 points of damage to fall.
39. Improved ship's computers: 3,6,9,12,18,27 points of damage to fall.
40. Improved ship's shields: 4,8,12,16,24,32 points of damage to fall.
41. Many changes in all tech trees, to big to write about it here.
42. Structure points risen by around 15% for all types of ships.

Tech tree is rebuild in many ways. I wish you happy playing! :)

PK
PK

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