Fan Patch 1.50.9 with Launcher 1.2

Information, How-to's, and discussion about mod'ing Master of Orion II.
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Rocco
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Re: 1.50.7 Fan Patch

Postby Rocco » Fri Feb 17, 2017 1:47 pm

A selection of the cool new stuff of the 1.50.7 patch:

    - Satellite and ground defenses auto design reworked:
      - List of weapon mods available is now configurable.
      - Space allocation per weapon type is now configurable.
      - Weapon mods now cost space.
      - Missiles spread evenly over slots, e.g. 1 1 1 instead of 3 0 0.
      - Up to 99 missiles per stack instead of 30.
      - Correct arc cost for beams in ground battery (was +0) and satellites (was +25%).
      - Ground battery space compensated by +50% for the increased arc cost.
      - Satellite space compensated by +40% for the increased arc and missile mods cost.
    - Leaving/catching up/levelling up of navigator affects fleets immediately.
    - Telepath and Telepath* skills now block Mind Control instead of regular Assassin skill.
    - Artemis System Net built/removed wakes up orbiting fleets now.
    - GNN news corrected for monster events, colony names and textual errors.
    - List of techs received on Orion now includes techs provided by Loknar.
    - Preliminary Lua scripting support.
... and much more, check the readme and manual for all the details!

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Rocco
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Re: 1.50.7.2 Fan Patch

Postby Rocco » Sat Mar 18, 2017 1:31 pm

1.50.7.2 fixes incorrect Plasma Torpedo dissipation on impact thats existed since v1.50.2 and we somehow missed it all that time. :?

In addition:

Game changes:
- Fixed a bug when GNN reports 0 RP to end the plague and prolongs it.
- Satellite missile amount distribution: 1-3 in 1 slot; 4 in 2 slots; higher amounts in 3 slots.
- Improved AI assessment of modded Fighter Garrison strength.
- Improved AI assessment of modded Hard Shields strength.

Interface changes:
- Fixed Jump Gate warnings appearing for fleets that are still at a star (1.50.7 issue).
- Help texts: corrected experience points description in Fleets screen.

Changed config parameters:
- Removed unused parameter Second_Weapon_item6 for event_dragon.

Gumeroth
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Re: 1.50.7.2 Fan Patch

Postby Gumeroth » Tue May 09, 2017 5:44 am

Hi! Every time i try to game moo II crashes... dosbox give me an error message
"An unexpected error occured, MoO2 version 1.50.7.2 will now terminate.
MoO2 internal error:
Message #70 in jimtext.lbx too long (20). "
Can someone helps me?
(Excuse my English :D )

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Rocco
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Re: 1.50.7.2 Fan Patch

Postby Rocco » Tue May 09, 2017 9:56 am

Message #70 in jimtext.lbx too long (20).

1. have you upgraded from version 1.31/1.40 or from some older version of moo2?
2. what language are you using?

Gumeroth
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Re: 1.50.7.2 Fan Patch

Postby Gumeroth » Tue May 09, 2017 10:29 am

Hi! 1- I have upgraded from the 1.31. 2 -Italian

Gumeroth
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Re: 1.50.7.2 Fan Patch

Postby Gumeroth » Tue May 09, 2017 10:33 am

(the same thing happen with the 1.4...)

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Rocco
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Re: 1.50.7.2 Fan Patch

Postby Rocco » Tue May 09, 2017 10:54 am

yes, version 1.4 is only for english version, so it does not work with Italian.

version 1.50 should work with Italian.
can you check if value in 'LANGUAGE.INI' is set at 4?
0 would be for English, but you need 4.

Gumeroth
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Re: 1.50.7.2 Fan Patch

Postby Gumeroth » Tue May 09, 2017 11:36 am

Yes, it's set at 4. Moo2 start in italian and i can play a little. I start several games with different settings, but every time I get the same error message. If I resume from a rescue, the game crashes at the same moment as soon as I switch on.

I set the value on 0 ... the game continues ... in the game the diplomat of humans I meet for the first time gives me his homage. I should have studied English better at school XD

Gumeroth
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Re: 1.50.7.2 Fan Patch

Postby Gumeroth » Tue May 09, 2017 12:00 pm

I did another test. I set the English to overcome that turn, reset the italia to play. It's all gone well until the game is crashed yet. Repeating the English I found that he contacted me that terrorist of the human diplomat to propose an exchange.

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Rocco
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Re: 1.50.7.2 Fan Patch

Postby Rocco » Tue May 09, 2017 12:04 pm

do you have a gog or steam installation, or from own cd?

Gumeroth
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Re: 1.50.7.2 Fan Patch

Postby Gumeroth » Tue May 09, 2017 12:14 pm

I created a .iso copy of the cd

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Rocco
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Re: 1.50.7.2 Fan Patch

Postby Rocco » Tue May 09, 2017 12:21 pm

so that cd is italian version 1.31?
or it is an earlier version, that you patched to 1.31 youself?

Gumeroth
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Re: 1.50.7.2 Fan Patch

Postby Gumeroth » Tue May 09, 2017 12:29 pm

It was the basic version of the game, to which I applied the patch.
The cd's version is multilingual

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Rocco
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Re: 1.50.7.2 Fan Patch

Postby Rocco » Tue May 09, 2017 12:43 pm

i posted two files on my website:

JIMTEXT_EN.zip: english version jimtext file
http://moo2mod.com/JIMTEXT_EN.zip

JIMTEXT_IT.zip: italian version jimtext file
http://moo2mod.com/JIMTEXT_IT.zip

can you try if using one of these solves problem?
(backup your original JIMTEXT.LBX first!)

Gumeroth
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Re: 1.50.7.2 Fan Patch

Postby Gumeroth » Tue May 09, 2017 12:56 pm

I tried both. The first, with set 0, works. The second with the Italian set instead no.


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