Search found 82 matches
- Thu Nov 11, 2010 2:46 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5113679
- Sun Nov 07, 2010 9:57 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5113679
+2 Food is a viable pick for both dict prod and tech race. I'd like to see this race in action, because I would think going +1 food and Aquatic would be better in both cases. Of course I could be wrong. Maybe +1 Food and Aquatic is more picks, but Aquatic also has benefit of max pop bonus on lot of...
- Sat Nov 06, 2010 4:40 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5113679
I like the +1 food change, but is +2 food even viable? Seems like a lot of food. If you need that much + food you might as well go uni. I'm not sure if +1.5 food would even be viable, maybe +.5 food would be a nice option :/ I like the sub farms change, but I still feel it's not a good choice over c...
- Tue Oct 19, 2010 7:54 am
- Forum: Strategy & Tactics
- Topic: Marine/Armor Barracks Useless?
- Replies: 4
- Views: 6875
- Sat Oct 16, 2010 6:21 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5113679
- Fri Oct 15, 2010 6:57 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5113679
- Sun Oct 10, 2010 8:08 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5113679
- Sat Oct 09, 2010 2:38 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5113679
- Sat Sep 25, 2010 6:14 pm
- Forum: General Discussion
- Topic: (Update) Aphelion: Phoenix Rising
- Replies: 8
- Views: 7750
- Sat Sep 25, 2010 6:09 pm
- Forum: General Discussion
- Topic: Astax' XNA project thread.
- Replies: 8
- Views: 7401
- Mon Jul 12, 2010 8:35 am
- Forum: Game Modifications
- Topic: Slowing down research
- Replies: 10
- Views: 6283
- Mon May 10, 2010 1:50 am
- Forum: Suggestions
- Topic: Expanding planetery terrain -> Multiple colonies per plan
- Replies: 6
- Views: 7424
I like your ideas Time. I think I would have both views. One for all regions on the planet, the other more closeup view. Though I would make it possible to add things to queue in both views. This leads to one question thou: How would one handle Radiation and Toxic? I thought about making Radiation l...
- Fri May 07, 2010 9:46 pm
- Forum: Suggestions
- Topic: Expanding planetery terrain -> Multiple colonies per plan
- Replies: 6
- Views: 7424
Yes Time, moo3 had region of sort. It was an interesting concept done poorly. I thought about how the travel within the system would be, it would be done with sublight engines, so the speed would be vastly reduced. It would take more than 1 turn in some cases. But eventually you could get from one e...
- Fri May 07, 2010 1:14 am
- Forum: Suggestions
- Topic: Expanding planetery terrain -> Multiple colonies per plan
- Replies: 6
- Views: 7424
Expanding planetery terrain -> Multiple colonies per plan
Here is an idea I been kicking around. Please note this is purely speculation. Anyway, we all know how planets in Moo2 are categorized. I find this too be rather unrealistic thou. It seems to me that a planet has mixed environments, as opposed to a single environment. Like Earth is not really a Terr...
- Mon Apr 12, 2010 12:22 am
- Forum: Game Modifications
- Topic: Faster Space Combat?
- Replies: 4
- Views: 2794