Search found 66 matches
- Wed Aug 19, 2015 1:53 pm
- Forum: Strategy & Tactics
- Topic: Icemod: What's your most powerful race design?
- Replies: 13
- Views: 18080
Re: Icemod: What's your most powerful race design?
Hahah, that wasn't so much a challenge. I play on a tablet in dosbox, I don't think multiplayer would be possible for me. Playing against humans is just too much a time sink anyways, I used to play many years ago on "Ten" or whatever the interface was when it first came out and games just take an et...
- Wed Aug 19, 2015 1:30 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113480
Re: ICE Mod 10l
Would you say tactical is tougher than strategic? Ofcourse you would agree it is, especially if you try playing Icecoldx. It's brutal. You can't do that missile ship nonsense everyone loves doing so much in strategic mode. In tactical, you get extended fuel tank scouts, cheap ones. Two elements tha...
- Wed Aug 19, 2015 1:13 am
- Forum: Strategy & Tactics
- Topic: Icemod: What's your most powerful race design?
- Replies: 13
- Views: 18080
Icemod: What's your most powerful race design?
I'm curious to know what race you find most powerful with this mod. So far it seems like something unification or democracy is strongest.
- Wed Aug 19, 2015 12:56 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113480
Re: ICE Mod 10l
That was always the case with Deuterium. And surely it can go same way with Iridium etc under proper environment. Not true. We are talking about Icemod, not vanilla. Standard and Deuterium are 4 and 6 respectively. Or, 6 and 8 for extended fuel tank range. If I could reach enough systems in my empi...
- Tue Aug 18, 2015 10:33 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113480
Re: ICE Mod 10l
I would say this is the main side; you said it already - playing with so many restrictions to create a somewhat challenging game. Now you have a real restriction of range. Well I thought it was fun change at least.... Can only hope others see it too. Would you say strategic is tougher than tactical...
- Tue Aug 18, 2015 9:44 pm
- Forum: Strategy & Tactics
- Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
- Replies: 18
- Views: 24448
Re: Comparing Unification with Feudalism for blitz purposes, regular moo
Darza, your graph is a masterpiece. I simply must print and frame it. Rocco, ah interesting a video. I can hear your alluring dutch accent. Interesting video and tactic, maybe this is why you made telepathic an astonishing 15 picks or so in your mod. I would say this isn't a typical game setting, a ...
- Tue Aug 18, 2015 6:27 pm
- Forum: Strategy & Tactics
- Topic: Playing on Strategic?
- Replies: 28
- Views: 30617
Re: Blitzing in Strategic
Strategic puts some interesting challenge for a Blitz, mainly the absence of retreat option. In tactical if you arrive with some minimum nuke-boats, if defender suddenly has ECM or some other new tech, you can just retreat and come back with an extra CA. In Strategic, if an opponent completes a tec...
- Tue Aug 18, 2015 4:46 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113480
Re: ICE Mod 10l
That means everyone playing non prewarp will have it. Goodness. I'm speechless right now. We'll have to talk about this later mister! It creates (a) an improved level playing field and (b) beams gain some strength against the early dominant nukes + (c) could now have BS on OP without creating stran...
- Tue Aug 18, 2015 4:31 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113480
Re: ICE Mod 10l
I have made this change considering strategic as well. I have been pondering the reason that dev's removed extended tanks from the strategic mode to create this different game dynamic, but probably they had to keep the tanks in outposts as it needed to be in tactical and programming them to be diff...
- Tue Aug 18, 2015 3:53 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113480
Re: ICE Mod 10l
Yup that's correct! Though I see the Psionics research cost as 1200 RP (150+400+650). What happened to battlescanners, Rocco? That was certainly an active technology in strategic. Well, they are still there. It's a PW tech now at Electronic Compu. Oooh jesus. Hahah. There it is on all my ships. I d...
- Tue Aug 18, 2015 3:11 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113480
Re: ICE Mod 10l
What happened to battlescanners, Rocco? That was certainly an active technology in strategic. Psionics. Haha wow this is 650 now but I think I know why you did this. It's to battle the effectiveness of unification right? Interesting. Outposts. As you certainly remember I went into length about them....
- Tue Aug 18, 2015 12:23 am
- Forum: Strategy & Tactics
- Topic: Androids and Spy dynamics
- Replies: 9
- Views: 9991
Androids and Spy dynamics
I've done quite a bit of research on the dynamic of spying but I couldn't find this anywhere. Spying in MOO2 is a measure of technology and, I could be wrong on this second part, population. If that second part is true, does anyone know if androids contribute to your spy networks effectiveness as pe...
- Tue Aug 18, 2015 12:01 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113480
Re: ICE Mod 10l
. Ship defence is not only about missiles as it, as missiles are usually require a way of dealing with them some other way, as its more reliable. But SD is helping versus other some other weapons aswell, and you cannot just shoot them down. But problem is what due to the turn-based nature of game, ...
- Mon Aug 17, 2015 10:28 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113480
Re: ICE Mod 10l
A new patch, bravo Rocco. Very interesting changes. I will begin play testing soon.
- Mon Aug 17, 2015 3:14 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113480
Re: ICE Mod 10k
Looked at the mod again. I believe in v. 10k the only race playable is unification. Moral techs are placed so that puts any non-uni race at great disadvantage. Exception is creative, which could be viable, but it's too costly, so unplayable either. I disagree greatly with this statement. As Rocco s...