Search found 162 matches
- Sun Aug 28, 2005 3:13 pm
- Forum: Support
- Topic: Switching between versions of the patch
- Replies: 11
- Views: 6720
Re: Switching between versions of the patch
"Cannot delete Orion2v140.exe. It is being used by another person or program. Close any programs that might be using the file and try again." Windows XP pre-caching system may be using or locking the file when you boot. Try one of the pre-caching cleaner tools out there. I have personally seen the ...
- Sun Aug 28, 2005 1:37 pm
- Forum: Support
- Topic: Subspace comm. - range
- Replies: 5
- Views: 2213
- Sun Aug 28, 2005 1:28 pm
- Forum: General Discussion
- Topic: Master of Orion - The Role-Playing Game
- Replies: 10
- Views: 6858
Hi Akito, Welcome to our forum. I have to say, you've got my attention. I've been quietly poking around your blog site in hopes of giving your game a try. From your site, I notice your having some troubles finding some free hosting: Until webspace can be availble The public release is on Hiatus. Sad...
- Sun Aug 21, 2005 11:57 am
- Forum: Game Modifications
- Topic: Is it possible...part 2
- Replies: 14
- Views: 13233
Re: Is it possible...part 2
Is it possible to edit the ship build list inside MOO 2 so the computer doesn't build such lousy ships? Actually I have been giving this some thought. It should be possible. I would love to at the very least fix the antarian ships. Make them stronger. Out of curiousity, does anyone know if the AI k...
- Sun Aug 21, 2005 11:54 am
- Forum: General Discussion
- Topic: Insert a file into a topic...
- Replies: 2
- Views: 2720
Unfortunately there is not at this time. I would have to mod the forum software which is pretty easy but I don't know if I want the attachment features at this time. It would allow people to attach viruses or illigal software. I would have to moderate the forum more frequently. Also, there would be ...
- Thu Aug 18, 2005 7:19 pm
- Forum: Support
- Topic: Problem to start the Dos Version of MoO2 under XP...
- Replies: 14
- Views: 16574
Re: Problem to start the Dos Version of MoO2 under XP...
Many people with the ATI video cards experience problems with DOS mode games unfortunately. System: P4-2.6 512MB Ram Radeon 9600 TX Win XP Sp 2. I personally have a ATI Radeon 7000 Series video card. I had some problems at first with ATI's video drivers in XP. Everything worked fine in Windows 98 bu...
- Tue Aug 16, 2005 11:25 am
- Forum: Bugs
- Topic: Navigator Bugs
- Replies: 10
- Views: 10065
Navigator Bugs
There are several bugs relating to Navigators. You will not be able to pass by a blackhole if your fleet is not located at or heading to your own system. You will have to return to your own system and then travel from there. Retreating from combat can result in loss of your entire fleet if there is ...
It used to be possible to circumvent the 5-turn ETA by sending the leader to the pool and then back to the same star system. This has been fixed. Well, part of this bug has been fixed. I beleive that you can still send a ship leader (who is located on a ship a long way from your homeworld) back to ...
- Mon Aug 15, 2005 1:39 pm
- Forum: Internet games
- Topic: Is Kali down?
- Replies: 3
- Views: 4731
These servers are up presently
Code: Select all
66.111.57.30 XGamers
66.208.187.134 BIO*Server
211.20.181.168:2215 Hinet
200.239.56.10 Kali Brazil
202.38.162.11 Omninet
- Sun Aug 14, 2005 5:20 pm
- Forum: Suggestions
- Topic: Balancing home systems
- Replies: 7
- Views: 6602
Balancing home systems
Ok, So we can't agree on an overall map balancing method in the other thread ( Balance Switch ). How about just balancing the home systems? What method should be used? Here is something I have been thinking about (It's not finalized). Each planet generated in the home system is assigned 2 values bas...
- Sun Aug 14, 2005 2:18 am
- Forum: Suggestions
- Topic: battle pods 'bug'
- Replies: 27
- Views: 23600
I have to agree with Gusset in every regard. I'd also like to point out that the manual say "Battle pods are strap-on bays tha add equipment space without increasing the hull size. For a substantial construction cost, these allow you to fit more systems in a ship." This implies miniturization of equ...
- Sat Aug 13, 2005 5:44 pm
- Forum: Game Modifications
- Topic: Technology numbers
- Replies: 0
- Views: 5151
Technology numbers
Here are technology numbers used throughout the game: 1 Achilles Targeting Unit 2 Adamantium Armor 3 Advanced City Planning 4 Advanced Damage Control 5 Alien Management Center 6 Android Farmers 7 Android Scientists 8 Android Workers 9 Anti-Grav Harness 10 Anti-Matter Bomb 11 Anti-Matter Drive 12 Ant...
- Thu Aug 11, 2005 11:16 pm
- Forum: Game Modifications
- Topic: Base research calculations
- Replies: 0
- Views: 4594
Base research calculations
For those that have asked for production formulas, base research (what you see when you right click a planet) calculations are extremely simple. First define some of the variables: Race_research_bonus = 0 when no research bonus race pick = -1 when -1 research bonus race pick = +1 when +1 research bo...
- Thu Aug 11, 2005 10:47 pm
- Forum: Game Modifications
- Topic: Base production calculations
- Replies: 0
- Views: 4651
Base production calculations
For those that have asked for production formulas, base production (what you see when you right click a planet) calculations are extremely simple. First define some of the variables: Race_prod_bonus = 0 when no production bonus race pick = -1 when -1 production bonus race pick = +1 when +1 productio...
- Thu Aug 11, 2005 10:30 pm
- Forum: Game Modifications
- Topic: Planet production values
- Replies: 1
- Views: 2322
Planet production values
The food table is at offset 0x162B09 in orion2.exe v1.31 file (0x16AB49 in orion2v140.exe v1.40) 01 02 03 05 08 It is used in all production calculations. You can see this thread for base production calculations and tables. Base prod calcs It corresponds to initial production value assigned to a pla...