Search found 99 matches
- Mon Oct 16, 2006 7:42 pm
- Forum: General Discussion
- Topic: Anyone here play Space Empires IV or V?
- Replies: 7
- Views: 6492
Anyone here play Space Empires IV or V?
Might be pretty hard to have tried SE5, given that its official release date is today...but I had to throw it in the subject line. I tooled around with the demo a little, and it goes into much deeper detail than MOO2. That could be good or bad. Combat appears to be tactical or strategic in single pl...
- Wed Oct 11, 2006 12:27 am
- Forum: General Discussion
- Topic: Hello, I am Niome
- Replies: 3
- Views: 2575
Re: Hello, I am Niome
Also, how do you pronounce Orion. "Or" "E" "On" or is it "Or" "E" "In"? It's pronounced: "or" "eye" "un" Incidentally, the 1.40 patch is only for the DOS version. We play the DOS version online when we play in multiplayer matches, as it performs much better than the Win95 version for network connec...
- Fri Sep 01, 2006 9:57 pm
- Forum: General Discussion
- Topic: Kali and Dosbox games
- Replies: 2
- Views: 2491
Kali and Dosbox games
Since we're using dosbox a lot these days, it's hard to know who's in a game and who's available to play against, as the /games list won't show a dosbox moo game in progress. Perhaps we could start another chat channel on server 138, called "in game" or somesuch, where players go when they are in a ...
- Wed Apr 26, 2006 9:51 am
- Forum: Game Modifications
- Topic: Orange Mod
- Replies: 6
- Views: 4998
Re: Orange Mod
Orange Mod, the GoodMap Mods and the Moo1Map Mod can be found here: http://masteroforion2.blogspot.com/2006/04/map-mods.html I'm glad someone is laying some ground work for map-generation mods. Good work, Siron. I'm writing this within 3 minutes of reading your blog post, and without having tried i...
- Sun Apr 02, 2006 10:53 pm
- Forum: Strategy & Tactics
- Topic: Lithovores: WHY?
- Replies: 31
- Views: 18478
How can you communicate while playing the game between just two players? The chat screen automatically goes away when both players end their turn so when would you get a chance to discuss anything? It's less than ideal. Basically a player only sees lines of text in chat that are entered AFTER they ...
- Fri Mar 31, 2006 10:05 pm
- Forum: General Discussion
- Topic: Save our Science!
- Replies: 14
- Views: 6548
What programs ARE funded under the current budget that are not considered science by the Planetary Society? They mentioned money being funneled to space shuttle operations, but is there anything else that is being funded that they would suggest are less important than the Europa mission, for instan...
- Fri Mar 31, 2006 4:36 pm
- Forum: General Discussion
- Topic: Save our Science!
- Replies: 14
- Views: 6548
What programs ARE funded under the current budget that are not considered science by the Planetary Society? They mentioned money being funneled to space shuttle operations, but is there anything else that is being funded that they would suggest are less important than the Europa mission, for instanc...
- Thu Mar 30, 2006 9:29 pm
- Forum: General Discussion
- Topic: Save our Science!
- Replies: 14
- Views: 6548
I'm all for advancing science...I'm an engineer, I have an interest in astronomy and physics that I try to pass on to kids through teaching in some of my free time, I enjoy hearing about discoveries made by Spirit, Opportunity, Cassini, and other space probes and facilities. I love learning new thin...
- Wed Mar 29, 2006 6:45 pm
- Forum: Strategy & Tactics
- Topic: Lithovores: WHY?
- Replies: 31
- Views: 18478
I like DIC LITH PROD1 SUB LHW too ! Usually u can tech up fast to supers without building a cship. Mostly I go for supers directly after bios, but u if u got some time u can go for cloners, before supers, too. If u find one or two good mosters u have chances to beat uni races. I've never considered...
- Wed Mar 29, 2006 5:46 pm
- Forum: Support
- Topic: Problem with Leader Cheat
- Replies: 3
- Views: 2195
Re: Problem with Leader Cheat
I have found that on the Mac version of MOO II the leader cheat ("napoleon") does not work. I have typed in the cheat while holding the control key like it says but get nothing. Is it just a dud cheat or am I doing something wrong? Anyone have any ideas? ~Sakari I didn't even know there was such a ...
- Wed Mar 29, 2006 2:31 pm
- Forum: Strategy & Tactics
- Topic: Lithovores: WHY?
- Replies: 31
- Views: 18478
Re: Lithovores: WHY?
Should have been more clear: With Subs, more of your early population can fit on one wet world and can farm. Terran worlds are high-pop anyway, so this is magnified. That's the edge of the Sub. The weakness of some Farming setups is that you'd need to farm on worlds you want to use for something el...
- Wed Mar 29, 2006 11:23 am
- Forum: Strategy & Tactics
- Topic: Lithovores: WHY?
- Replies: 31
- Views: 18478
Re: Lithovores: WHY?
Now, I'm going to share an ancient secret, grasshoppa: Subterranean makes Lith obsolete farming efficiency wise...particularly if it's not a subart combo. Subterraneans do not, ever, need biospheres, so Subs can get hydrofarms. Subterraneans have, at the start, one Terran world that's either Rich o...
- Tue Mar 28, 2006 1:02 am
- Forum: Strategy & Tactics
- Topic: Housing technique questions
- Replies: 6
- Views: 3717
However, if you buy it immediately, you spend 240 BCs for 60 production plus whatever the auto factory can produce with the extra 10 turns. If you estimate the factory gives you about 6 extra production per turn, that's 60 extra production. So in this case you are really spending 240 BCs for about ...
- Mon Mar 27, 2006 3:25 pm
- Forum: Strategy & Tactics
- Topic: Housing technique questions
- Replies: 6
- Views: 3717
I always build the automated factory first and usually buy it if I have 240 BC (I've heard it's better to buy at half-built but I don't understand the math to know why that is). The math works like this: if a building or ship or whatever is 0% complete, you have to pay 4 BC for every 1 PP you are p...
- Sun Mar 26, 2006 7:18 pm
- Forum: Strategy & Tactics
- Topic: Housing technique questions
- Replies: 6
- Views: 3717
Re: Housing technique questions
I was wondering if there are some general guidelines for when it is worth it to sacrifice being able to use a colonist for a few turns in order to move them to a more desired system. I don't know that I personally have a guideline for that. If it's a 2-3 turn xfer, I think nothing of it. If it's a ...