Search found 48 matches
- Wed Dec 21, 2005 7:25 am
- Forum: General Discussion
- Topic: Where ya'll from?
- Replies: 17
- Views: 10418
- Wed Dec 21, 2005 6:10 am
- Forum: Game Modifications
- Topic: Format of resources in MoO2
- Replies: 8
- Views: 6138
I have not problems at view of picture or animate-picture. Work with pallets I too do correctly. I have written the documentation on formats, but has not made yet not exact English version. If you want to make translation from my poor English on good English, you can help me (write to my e-mail). Di...
- Fri Nov 25, 2005 2:03 am
- Forum: Support
- Topic: Unusual problem with running moo2 under XP
- Replies: 4
- Views: 2357
Use "Virtual PC" or "VMware Workstation", you will not have any problems under any operating system or hardware.
I recommend for MoO2 to emulate a DOS under "VMware Workstation".
Links:
Virtual PC - http://www.microsoft.com/windows/virtualpc
VMware Workstation - http://www.vmware.com
I recommend for MoO2 to emulate a DOS under "VMware Workstation".
Links:
Virtual PC - http://www.microsoft.com/windows/virtualpc
VMware Workstation - http://www.vmware.com
- Fri Nov 25, 2005 2:00 am
- Forum: General Discussion
- Topic: A General Hello
- Replies: 9
- Views: 4515
- Tue Nov 15, 2005 6:48 am
- Forum: Game Modifications
- Topic: Tables browse
- Replies: 1
- Views: 2827
Tables browse
I researched the file "Orion2.exe" and searched for the balance tables. Part from that I have found coincides with Lord Brazen's documentations (see this forum). It is good - my approach is valid (in this problem is incredible, that two man equally be mistaken). By current moment, I have following l...
- Mon Nov 14, 2005 3:01 am
- Forum: Game Modifications
- Topic: Ship drive speed tables
- Replies: 2
- Views: 2891
Drives Table
(My interpretation) ;) This is the Drives Table (for for ships and fighters). Offset by the beginning of table 0x1F64C4 in v1.31 Orion2.exe. The table have 7 records. A size of record - 46 bytes. Record Structure: ----------------------------------------------------------------- Bytes | Description ...
- Mon Nov 14, 2005 2:56 am
- Forum: Game Modifications
- Topic: Shields Tables
- Replies: 4
- Views: 3421
Last entry in these tables
Siron, what you meant under "Last entry in these tables is value for strat combat"? The same value is in the Armors Table, but I can not understand that it. I not see results in the space combat after change this values.
This values: (0, 50, 100, 150, 200, 250).
This values: (0, 50, 100, 150, 200, 250).
- Mon Nov 14, 2005 2:45 am
- Forum: Game Modifications
- Topic: Armor tables
- Replies: 2
- Views: 2661
Armors Table
(My interpretation) ;) This is the Armors Table (for ships, troops, fighters and buildings). Offset by the beginning of table 0x1F5C8C in v1.31 Orion2.exe. The table have 7 records. A size of record - 15 bytes. Record Structure: ----------------------------------------------------------------- Bytes...
- Mon Nov 14, 2005 2:35 am
- Forum: Game Modifications
- Topic: Ship Computers Table
- Replies: 0
- Views: 6838
Ship Computers Table
This is the Ship Computers Table. Offset by the beginning of table 0x1F6440 in v1.31 Orion2.exe. The table have 6 records. A size of record - 22 bytes. Record Structure: ----------------------------------------------------------------- Bytes | Description --------------------------------------------...
- Mon Nov 14, 2005 2:33 am
- Forum: Game Modifications
- Topic: Fuel Cells Table
- Replies: 0
- Views: 6912
Fuel Cells Table
This is the Fuel Cells Table. Offset by the beginning of table 0x1F6636 in v1.31 Orion2.exe. The table have 6 records. A size of record - 10 bytes. Record Structure: ------------------------------------------------------------------- Bytes | Description ----------------------------------------------...
- Mon Nov 14, 2005 2:31 am
- Forum: Game Modifications
- Topic: Hulls Types Table
- Replies: 1
- Views: 2427
Hulls Types Table
This is the Hulls Types Table (for ship and orbital station). Offset by the beginning of table 0x1F6672 in v1.31 Orion2.exe. The table have 9 records. A size of record - 36 bytes. Record Structure: ---------------------------------------------------------- Bytes | Description -----------------------...
- Mon Nov 14, 2005 2:27 am
- Forum: Game Modifications
- Topic: Rifles Table
- Replies: 0
- Views: 7181
Rifles Table
This is the Rifles Table. Offset by the beginning of table 0x9A0DC in v1.31 Orion2.exe. The table have 6 records. A size of record - 3 bytes. Record Structure: -------------------------------------------------- Bytes | Description -------------------------------------------------- 00,01 | Tetnology ...
- Mon Nov 14, 2005 2:25 am
- Forum: Game Modifications
- Topic: Troop's Shields Table
- Replies: 0
- Views: 7296
Troop's Shields Table
This is the Troop's Shields Table. Offset by the beginning of table 0x9A0EE in v1.31 Orion2.exe. The table have 2 records. A size of record - 3 bytes. Record Structure: -------------------------------------------------- Bytes | Description -------------------------------------------------- 00,01 | T...
- Mon Nov 14, 2005 2:22 am
- Forum: Game Modifications
- Topic: Planetary Shields Table
- Replies: 0
- Views: 7673
Planetary Shields Table
This is the Planetary Shields Table. Offset by the beginning of table 0x9A0F4 in v1.31 Orion2.exe. The table have 4 records. A size of record - 3 bytes. Record Structure: -------------------------------------------------- Bytes | Description -------------------------------------------------- 00,01 |...
- Mon Oct 24, 2005 7:32 am
- Forum: Suggestions
- Topic: Video for technologys-minimization
- Replies: 6
- Views: 6486