Search found 48 matches
- Fri Jul 20, 2007 4:26 am
- Forum: Game Modifications
- Topic: Galaxy map tables for Planet climate + size and Star class?
- Replies: 20
- Views: 26815
Thanks! That's great! Lot of stuff in that list I had been looking for, and it seems most of it is easily testable. I assume the debug info covers also other areas of the .exe? Could it be possible to post the whole file? I'm trying to get multiplayer with AI to function. The multiplier for building...
- Fri Jul 20, 2007 3:38 am
- Forum: Game Modifications
- Topic: AI ship design tables for ship and weapon specials
- Replies: 8
- Views: 7667
Yes. The first 7 lists are so called Theme Specials and assigned at the beginning of the game. (Depends on race.) Last both lists are identical IIRC. Designers had following in mind... AI should use one of these lists depending on your best weapon. List a: If your best weapon is not a beam weapon L...
- Fri Jul 20, 2007 3:38 am
- Forum: Game Modifications
- Topic: AI ship design tables for ship and weapon specials
- Replies: 8
- Views: 7667
001F777C _bio_weapon_spcl 001F7790 _capture_spcl 001F77A4 _cloaking_spcl 001F77B0 _beam_defense_spcl 001F77C0 _missile_defense_spcl 001F77E0 _armor_spcl 001F77EC _shield_spcl 001F77F8 _beam_offense_spcl 001F7814 _missile_offense_spcl 001F781C _special_weapons_spcl 001F7830 _special_device_spcl 001F...
- Thu Jul 19, 2007 10:47 am
- Forum: Game Modifications
- Topic: AI ship design tables for ship and weapon specials
- Replies: 8
- Views: 7667
AI ship design tables for ship and weapon specials
Starts at 1F777C 16 00 00 00 21 00 00 00 02 00 00 00 1A 00 01 00 19 00 01 00 23 00 00 00 27 00 01 00 1C 00 01 00 24 00 00 00 25 00 00 00 17 00 00 00 06 00 00 00 1F 00 00 00 11 00 00 00 08 00 00 00 02 00 00 00 12 00 00 00 26 00 00 00 15 00 00 00 0D 00 01 00 09 00 00 00 24 00 01 00 08 00 00 00 13 00 0...
- Thu Jul 19, 2007 6:55 am
- Forum: Game Modifications
- Topic: Galaxy map tables for Planet climate + size and Star class?
- Replies: 20
- Views: 26815
it was more or less directly behind the last table he posted here Correct! It seems to start at IF3DB? EDIT: the table between the climate table and Lord Brazen's gravity table remains unknown? Initially thougt it would have been an additional gravity table, but couple of further tests showed the i...
- Wed Jul 18, 2007 9:27 pm
- Forum: General Discussion
- Topic: endgame designs
- Replies: 6
- Views: 5027
I won't argue with that. I haven't played non-modded since the last millenium. I don't know that much about it. I can recall that my tactic was creative (when it was 6 points) + democracy + scientific research and minuses to spying etc., hope I have a few good planets nearby and go for the cumulativ...
- Wed Jul 18, 2007 7:14 pm
- Forum: General Discussion
- Topic: endgame designs
- Replies: 6
- Views: 5027
Minituarized phasor with Hv sp co af is the most powerful beam if you type ALT+Einstein or alternatively play a long long game. With the exception of death ray for marine combatants. This with original settings. Stellar Converter takes so much space that it isn't all that really. You can only hit 2,...
- Wed Jul 18, 2007 4:50 pm
- Forum: Game Modifications
- Topic: Galaxy map tables for Planet climate + size and Star class?
- Replies: 20
- Views: 26815
Galaxy map tables for Planet climate + size and Star class?
Planet tensity, mineral class, mineral grade multiplier, planet size max population limit, planet climate population multiplier, planet climate food input, climate maintenance penalty and planet gravity tables seemed to be posted here. In the orange mod (by siron) I tested, it seems the ratios for t...
- Fri Jul 13, 2007 7:35 pm
- Forum: Game Modifications
- Topic: AI modding?
- Replies: 9
- Views: 6147
Did you do research to figure out why the Psilons always build ships crammed with beam weapons, except for two missiles that have EMG? I'm not totally convinced, but I haven't recognized race specifics re: weaponry, only the specials are affected to some extent. Beam + missiles are are an usual com...
- Fri Jul 13, 2007 7:14 pm
- Forum: Suggestions
- Topic: Three questions
- Replies: 9
- Views: 11650
By the way, Siron, how did you do this http://static.flickr.com/69/197334512_7ccd20eb02_o.jpg ? Increase the total pick points. Pickhack I'm familiar with, is that some later version (I haven't downloaded any editors since ca 2003), or did you hexedit it manually? And I notice you were asking LB abo...
- Fri Jul 13, 2007 5:40 pm
- Forum: Suggestions
- Topic: Three questions
- Replies: 9
- Views: 11650
The sequence wasn't similar to the orion95.exe IIRC. I tested that years ago. Though I might now have a better idea where I have to search. Search no more :wink: Missile Base in 1.31 D053A and D053B Ground Batteries Hv D02BB and D02BC (and possibly D and E!?) Ground Batteries pd D0381 and D0382 Art...
- Fri Jul 13, 2007 2:10 pm
- Forum: Game Modifications
- Topic: AI modding?
- Replies: 9
- Views: 6147
Two more things. Space requirements have no bearing on AI preferences! Checked with both specials and weaponry. Late game it's first choice is stellar converter, then usually BHG. If derived of those two, AI often chooses Plasma web. To test whether this was based on some damage / space units calcul...
- Fri Jul 13, 2007 2:01 pm
- Forum: Game Modifications
- Topic: AI modding?
- Replies: 9
- Views: 6147
You made some good observations in this thread. But it is surely a bit more complicated than this. I am sure design is race-specific for example. Well I have tested it. and the ratios seem clear. 60% weaponry 10% bombs 30% anything else. There seems to be no race variability to those ratios. I have...
- Sun Jul 08, 2007 10:52 pm
- Forum: Suggestions
- Topic: Three questions
- Replies: 9
- Views: 11650
1. It's usually only human players left at that stage, if games drag out that long. I have tried to mod the game to have many technological phases, giving signifigance to early game fleets, weapon techs and so on e.g. by making blitzing more difficult and early game ship building very cheap and easy...
- Sat Jul 07, 2007 8:06 pm
- Forum: Suggestions
- Topic: Three questions
- Replies: 9
- Views: 11650
1. Well it's not a major problem, but in my experience it would improve gameplay to have a steeper technology curve, and more late game super techs to desperately go after. e.g. spying +30 90,000RP Balancing the ship specials would be another point, but it's not that important. 2. I wonder if it wou...