Search found 70 matches
- Sun Dec 11, 2005 7:02 am
- Forum: General Discussion
- Topic: Brown Stars?
- Replies: 6
- Views: 3955
Brown star's are almostr always empties devoid of any satellite, (Colony/Planets, Gas Giants, Astroids), but every now and then they will have soemthing. Likewise sometimes other colored stars can be empties as well. One of Sirons mod versons of the game changes the base size of planets by changeing...
- Sun Dec 11, 2005 6:51 am
- Forum: General Discussion
- Topic: 77 registered people
- Replies: 12
- Views: 5427
- Sat Dec 03, 2005 6:46 pm
- Forum: Master of Orion
- Topic: Install?
- Replies: 5
- Views: 8519
- Tue Nov 29, 2005 3:37 pm
- Forum: General Discussion
- Topic: Lord Brazen's Game Review
- Replies: 6
- Views: 4268
- Tue Nov 29, 2005 6:54 am
- Forum: Suggestions
- Topic: Freighters combat screen?
- Replies: 7
- Views: 9042
Think in terms of a monster world. Case 1: If you have just some scouts or dd's on enemy monster world, enemy has 10 pop being shiped this turn so it mightr be better to have those ships attack and kill pop freighters to slow enemies prod. Case 2: You have invasion fleet ready to capture you want th...
- Mon Nov 28, 2005 8:24 am
- Forum: Suggestions
- Topic: Freighters combat screen?
- Replies: 7
- Views: 9042
Freighters combat screen?
Is there anyway to change the way combat with freighter is handled? Currently it is handled as non combat ships like transports or op's. The reason I am asking has to do with population being killed off automatically, maybe the attacker would rather the population land and make them slaves, or maybe...
- Mon Nov 28, 2005 8:03 am
- Forum: General Discussion
- Topic: Snow Chaos :/
- Replies: 10
- Views: 4552
- Fri Nov 25, 2005 9:37 pm
- Forum: General Discussion
- Topic: going AI in a x-way
- Replies: 10
- Views: 4809
How about some min num of t's to ai? say 5-10 or even ask in pre games aetting for num of t's prioror to ai'ing. Say if a game has been agreed upon a 10 t ai bar, and defender looses his fleet he could then ai 10 turns later. Same with a 5 t ai bar, I think this is a bit harsh imposing beyoud 10 tur...
- Fri Nov 25, 2005 5:56 pm
- Forum: General Discussion
- Topic: Annihilating Your Population
- Replies: 3
- Views: 9311
Yes I was surprised to see Cyber post this also, a file I gave LB to work on zero pop annihilate was a save that Cyber 0 pop annihilated one of my colonies. He wasn’t the only vet to do this, which prompted me to post some rules in my message of the day. No 0 pop annihilate No killing off pop No def...
- Fri Nov 25, 2005 5:07 pm
- Forum: General Discussion
- Topic: A General Hello
- Replies: 9
- Views: 4586
Many helpful topics in forums, the multip player strategy guides are highly recomended.
As to where to play oniline it's kali, and heres some good info on that.
http://masteroforion2.blogspot.com/2004 ... 9255475969
As to where to play oniline it's kali, and heres some good info on that.
http://masteroforion2.blogspot.com/2004 ... 9255475969
- Fri Nov 11, 2005 4:55 pm
- Forum: Internet games
- Topic: Ladder and League relocation issues
- Replies: 17
- Views: 21138
I like 40's I rember sneaking one into a movie theater in ALaska and watching Jack Nichlson in a wearwolf movie drinking a 40 =) I had thought of some sort of level playing field map modding along time ago back in the TSL day their was a map leveler but no one seemed to want to go this route. there ...
- Tue Nov 08, 2005 6:04 pm
- Forum: Bugs
- Topic: RPs saved now? New feature?
- Replies: 7
- Views: 9096
I think as rp's can be swaped from turn to turn to any thech treee with no penalty, that upon gaining a tech via capture or arti scouting should not result in the loss of a chunk of rp's. An alternate way of captured tech or arti tech could be to allow the tech tree not to advance, say if you are on...
- Wed Nov 02, 2005 3:37 am
- Forum: General Discussion
- Topic: New Avatar Gallery added.
- Replies: 8
- Views: 20241
- Thu Oct 27, 2005 3:28 pm
- Forum: Internet games
- Topic: StarLeague Rule TECHTRADING
- Replies: 18
- Views: 18838
I think No report need a change so people dont look at your tech like a shoping list. Player A want to trade tech with Player B, player B will see the tech player A has to trade, but Players C and D wont know what techs Player A has unless they make a trade. this keeps players players C and D from k...
- Thu Oct 27, 2005 3:07 pm
- Forum: Internet games
- Topic: StarLeague Rule TECHTRADING
- Replies: 18
- Views: 18838