Search found 79 matches

by Nirran
Sun Jan 02, 2011 5:17 pm
Forum: Game Modifications
Topic: OCL_Improved
Replies: 170
Views: 28867

assembly im not good at,i wrote the add_ons in c++(msdos) im condidering re-writing the program in visual studios 10(c++),lots of work tho

Nirran

edit : ofstream & put has a bug,when inserting a an int of 10 it returns 13(0D),anyone know a work around in msdos c++ for that?
by Nirran
Sat Jan 01, 2011 11:55 pm
Forum: Game Modifications
Topic: OCL_Improved
Replies: 170
Views: 28867

used file compare and wrote code for the new stuff,now the editor i partialy wrote(cant take even 80% credit) has missile base value,if anybody wants this please post here,also if anybody wants new functions added,post the offsets here(doesnt matter,dos w95 or 1.4),i will add them if i have enough r...
by Nirran
Thu Dec 23, 2010 3:11 pm
Forum: Game Modifications
Topic: OCL_Improved
Replies: 170
Views: 28867

well i have it working,but not the oclplus,ocl_21,anyone know the offsets for the added stuf in oclplus?

Nirran
by Nirran
Wed Dec 01, 2010 7:41 pm
Forum: Game Modifications
Topic: OCL_Improved
Replies: 170
Views: 28867

OCL_Improved

Seems to be stable,it handles my personal settup,this is a BETA release My Moo2 Site please report bugs here edit : previous upload was in debug mode,it drasticaly reduces write mode running speed,turned it off and re-uploaded edit : fixed debug slowness,fixed a bug with 2 byte numbers,uploaded edit...

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