Search found 80 matches
- Thu Apr 10, 2008 4:44 pm
- Forum: Strategy & Tactics
- Topic: Neutron Blaster and Transporters
- Replies: 14
- Views: 15263
Hi, ivanich. I'm playing V1.4, I heard that plasma cannons were more effective in V1.2, where you can pack in tons of them. Plasma Cannon still can be effective, but under some additional conditions: - sufficient level of miniaturization - desirable target without Shields (or with downed Shields or ...
- Thu Apr 10, 2008 1:00 pm
- Forum: Game Modifications
- Topic: EXPa 2.1 Pro Edition
- Replies: 21
- Views: 29790
Update
Thanks for working more on this, cg. I'll try it out. Very good mod indeed. I really like it very much. Thank You, guys. So, here it is – the awaited update EXPa Pro 2.1 ( link updated – U can find it at first post of this topic): - few important changes at Tech Tree (now all Tech Branches is in ne...
- Fri Mar 28, 2008 7:24 am
- Forum: Game Modifications
- Topic: EXPa 2.1 Pro Edition
- Replies: 21
- Views: 29790
Thank U
Hi, PK! I’m really happy to know, that U want to try EXPa Pro . But at the same time I’m upset, cos after some critics on another forums and my test of EXPa I see some important things in EXPa, which in misbalance. So please don’t be too disappointed – I’m working now on update. I am having troubles...
- Mon Mar 24, 2008 8:13 am
- Forum: General Discussion
- Topic: Lost Empire
- Replies: 3
- Views: 2612
Not good
I skipped on Lost Empire automatically, cos battle there is NOT interactive and U only can watch.
- Mon Mar 24, 2008 5:51 am
- Forum: Game Modifications
- Topic: EXPa 2.1 Pro Edition
- Replies: 21
- Views: 29790
EXPa Pro Changes
Cheers man tried the first one yesterday and liked it. how is this one different? Hi, refugee. I’m glad, that my work isn’t meaningless and someone can enjoy with it. EXPa Pro Edition has not so much differences, compared with EXPa 1.6 , but all of them change the Game drastically: - more harshly b...
- Sun Mar 23, 2008 12:55 pm
- Forum: Strategy & Tactics
- Topic: Fuedalism
- Replies: 10
- Views: 8856
Of course it would be wonderful is strategy like this was viable. Alas Moo2 was never properly balanced. It would be great if many strategies worked Try EXPa Pro Edition Mod (U can find it here http://www.spheriumnorth.com/orion-forum/nfphpbb/viewtopic.php?t=576 ) IMO, it have what U want. Moreover...
- Sat Mar 22, 2008 5:49 am
- Forum: Game Modifications
- Topic: EXPa 2.1 Pro Edition
- Replies: 21
- Views: 29790
EXPa 2.1 Pro Edition
Greetings, Everyone. EXPa 2.1 – it’s the second global version of modification for MoO2, which aimed at versatile gameplay with harsh balance. EXPa 2.1 Pro Edition represents a distinctive challenge to Original MoO2. It wouldn’t disappoint your expectations. U can download EXPa 2.1 Pro Edition here:...
- Mon Mar 17, 2008 12:02 pm
- Forum: Suggestions
- Topic: Autolab Leader is comming muhc too early - balance issue.
- Replies: 11
- Views: 10179
- Mon Mar 17, 2008 8:45 am
- Forum: Game Modifications
- Topic: Excluding Race Picks
- Replies: 5
- Views: 6224
Try EXPa
In some of the mods, the amount of the race picks were changed to make some more realistic, more usable, or to make some used less. :?: Has anyone found the switch to not allow a tech if another tech is chosen? I didn’t find something like that and don’t know how it can be done. But, IMO with preci...
- Wed Mar 05, 2008 5:10 am
- Forum: Game Modifications
- Topic: New EXPa Mod
- Replies: 9
- Views: 7826
Final Update for EXPa Mod
Final Update for EXPa Mod – version 1.6 U can download it from one of following links: http://rapidshare.com/files/97177924/EXPa_Mod_v1.6_by_cg.exe Sorry for rapid updating in such short period of time. For me – v1.6 is Final Update. But if essentials comments about upgrading of EXPa Mod keep coming...
- Tue Mar 04, 2008 6:17 am
- Forum: Game Modifications
- Topic: New EXPa Mod
- Replies: 9
- Views: 7826
EXPa Mod updated to 1.5
EXPa Mod updated to version 1.5 U can download it from one of following links: http://rapidshare.com/files/96928011/EXPa_Mod_v1.5_by_cg.exe I posted links here because EXPa Mod was changed drastically and maybe somebody likes EXPa 1.4 (U can find links for 1.4 at my first post here). Thank you for ...
- Sun Mar 02, 2008 5:23 am
- Forum: Suggestions
- Topic: Designing Starbases
- Replies: 41
- Views: 45976
Re: SLabs
Sorry for false information – Slabs just give the same +20% BA Bonus to all Ship Hulls against Monsters, but NOT against Antarans.But they gain the same Attack Bonus against Antarans/Monsters like BB/Titan/Doom Star correspondingly.
- Sat Mar 01, 2008 8:45 am
- Forum: Game Modifications
- Topic: New EXPa Mod
- Replies: 9
- Views: 7826
Update to 1.4
Hi, guys!
U wouldn’t believe me – EXPa Mod updated to version 1.4 (3 updates in a row at 2 days)!
All links updated.
U wouldn’t believe me – EXPa Mod updated to version 1.4 (3 updates in a row at 2 days)!
All links updated.
- Fri Feb 29, 2008 3:58 pm
- Forum: Suggestions
- Topic: Enveloping weapons vs. missiles or fighters
- Replies: 6
- Views: 6349
Yeah, PD Fusion Beam is greatest
Many people on this forum said, that the Fusion Beam is greatest point defense weapon, in consideration of its size and cost. IMO, it’s only reason to pick it (for example Mass Driver much more effective against all targets, but cant do the same things like Fusion Beam to fighters/missiles)
- Fri Feb 29, 2008 3:49 pm
- Forum: Game Modifications
- Topic: New EXPa Mod
- Replies: 9
- Views: 7826
EXPa Mod Update to 1.3
So, the EXPa Mod is growing. It’s already 1.3 version!! Have it (all links updated)!