Search found 46 matches
- Fri Aug 26, 2011 6:54 am
- Forum: Strategy & Tactics
- Topic: List of Rules for Playing (LAN-)MOO2 vs human Players
- Replies: 24
- Views: 46717
If you wish I can give you a master class game. I don't understand this exactly, what do you mean with this? Do you want to create a bunch of Savegames (i.e. all 10 turns) with Races from the List to show the differences in their civil development? I would be very curious about it. I Bet there woul...
- Mon Aug 22, 2011 11:59 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5106451
About food rep - yeah, it's a bug, was discussed before in VDC thread. Hence I removed the upkeep and reduced building cost to zero. About Supercomputers - VRN is chosen quite often, though Supercomputers more often. Positronic computer is just an addition to creative. A +1 science race can already...
- Mon Aug 22, 2011 10:54 am
- Forum: Strategy & Tactics
- Topic: List of Rules for Playing (LAN-)MOO2 vs human Players
- Replies: 24
- Views: 46717
Well, Gnolam, Sakkra and Silicoid keep the leadership in this setting too. Did you test some kind of benchmark with this Racelist or is this just a kind of experience + gut instinct to get to this conclusion? When i remember the history of your last Games, the Game-Win-Racelist of our last 8 XWay G...
- Sat Aug 20, 2011 5:04 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5106451
... I believe this is a wrong conclusion. Races with high capacity and population growth bonus will still grow their pop higher. Although if you give no-capacity races 100 growth, while capacity races no growth and under zero housing rule things may change... How many turns does your games last usu...
- Sat Aug 20, 2011 4:41 pm
- Forum: Strategy & Tactics
- Topic: List of Rules for Playing (LAN-)MOO2 vs human Players
- Replies: 24
- Views: 46717
So, you made a new racestuf.lbx? Could you upload it somewhere and give a link? Alkari: +2 Food, +1 Research, +50 Def, -25 Attack, -10 Groundcombat, +10 spy, Democracy, Large Home, Poor Home Bulrathi: +80 growth, +2Food, +1Prod, +25 Attack, +20Groundcombat, Feudal, High-G, Large Home, Rich Home, Wa...
- Fri Aug 19, 2011 3:26 am
- Forum: Strategy & Tactics
- Topic: List of Rules for Playing (LAN-)MOO2 vs human Players
- Replies: 24
- Views: 46717
I Already wrote it in the VDC Tread, but i think it fits here as well: The conclusion, that Races without pop-capacity-modifiers are chanceless in long term games is correct, but written at the overall situation, that housing is used. With housing, races with pop-capacity-modifiers are able to fill ...
- Fri Aug 19, 2011 2:45 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5106451
The conclusion, that Races without pop-capacity-modifiers are chanceless in long term games is correct, but written at the overall situation, that housing is used. With housing, races with pop-capacity-modifiers are able to fill their planets quite quickly and benefit from very high production and r...
- Thu Aug 18, 2011 2:43 am
- Forum: Strategy & Tactics
- Topic: List of Rules for Playing (LAN-)MOO2 vs human Players
- Replies: 24
- Views: 46717
The Silicoid, Gnolam and Sakkra Races indeed have a strong civil development. What do you think about this new Race-List. We decided to alter the values of the mentioned races and removed their pop growth boni. In addition we altered the Darlok Race to be less effective in spying and invading (remov...
- Thu Aug 18, 2011 2:20 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5106451
What do you think about increasing the pic costs for subterran and/or Aquatic instead of increasing lith to remove special combinations? I think one of the main reasons for the strong sub-lith-pop race to be overpowered is the use of the subterran ability. Remember, that space modifiers like toleran...
- Fri Aug 12, 2011 4:05 am
- Forum: Internet games
- Topic: StarLeague Rule TECHTRADING
- Replies: 18
- Views: 15653
I Think tech trade should be allowed, but restricted. Here are some ideas for tech trade restrictions: 1. Rule: Tech trade is only allowed after Round xx (for example after round 60) This prevents early meeting players to boost their start with techtrading early techs. 2. Rule: A Player may only tra...
- Wed Aug 10, 2011 10:55 am
- Forum: Game Modifications
- Topic: Question for MOOII/Toxic Worlds
- Replies: 1
- Views: 2439
There is one simple Way to do, what you want. - Download the advanced mapeditor from here: http://moomapgen.googlecode.com/svn/trunk/mapgen.exe - Copy the mapgen.exe into the moo2 folder. - Create a new Game - Exit Game in Turn 0 Type: mapgen -t toxic The advanced mapeditor will now load the autosav...
- Mon Aug 08, 2011 2:15 am
- Forum: Strategy & Tactics
- Topic: List of Rules for Playing (LAN-)MOO2 vs human Players
- Replies: 24
- Views: 46717
I believe removing housing cuts many races, so they become ineffective, and additionally forces you to use +100 pop pick every time. Although it is possible to remove housing, vdc pick balance was specifically designed under condition of housing. I have good news about this issue, the vdc pic-balan...
- Thu Aug 04, 2011 11:28 am
- Forum: Strategy & Tactics
- Topic: List of Rules for Playing (LAN-)MOO2 vs human Players
- Replies: 24
- Views: 46717
List of Rules for Playing (LAN-)MOO2 vs human Players
We (some friends and myself) are playing orion2 for many years (some of us since release) against each other (or together). I tried out Internet Gaming vs unknown opponents as well, but it wasn't much fun, i met cheaters (for example naming their colonies "." and ".." to hide them in the galaxy, som...
- Thu Aug 04, 2011 1:34 am
- Forum: Strategy & Tactics
- Topic: Changes in Impossible mode?
- Replies: 4
- Views: 6222
The AI Cheats at impossible mode, because it plays fare more stupid than good players. The KI Cheats are quite simple: - AI ignores blockaded status of systems, for example it can buy Starbases and other stuff there. - AI roughly doubles production, income and researching values (gets about +100% bo...
- Tue Aug 02, 2011 4:52 am
- Forum: Game Modifications
- Topic: Modifying the galaxy size for the map generator
- Replies: 8
- Views: 13032
Of course there can be a difference between the players in the amount of free Planets, but every player has at least 2 Systems to colonize (every home System has at least one 2. System 4 parsecs away). And there are several wormholes spread out in the Galaxy who increase significantly the possibilit...