Search found 242 matches
- Sun May 29, 2016 8:08 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113461
ICE Mod 12
I have been quiet here for some time, but finally ICE now runs on the 1.50.2 patch! This means first of all that the size of the download has been reduced considerably; ICE_12.zip is 272kb! Second, it means that ICE now gains all the benefits and improvements from the 1.50.2 patch, including the bui...
- Sun May 29, 2016 2:40 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3426436
Re: 1.50.2 Fan Patch
-Is it possible to make leaders not require two clicks to reject? The initial message could be changed to read something such as, "Commander Cyr offers to join you for 30 BC now and 1BC per turn, and will wait 30 turns to be hired. Hire now?" Then when you click 'Reject' once there would be need fo...
- Sat May 07, 2016 3:26 am
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3426436
Re: 1.50.1 Fan Patch
-Is it possible to make leaders not require two clicks to reject? The initial message could be changed to read something such as, "Commander Cyr offers to join you for 30 BC now and 1BC per turn, and will wait 30 turns to be hired. Hire now?" Then when you click 'Reject' once there would be need fo...
- Thu May 05, 2016 6:14 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3426436
Re: 1.50.1 Fan Patch
I'm not sure I understand what you're saying, but it sounds like the next release will let you specify which AI opponents you can play against? If so, awesome, that's exactly what I was hoping for. On that note, is there a thread I've overlooked that contains planned features for the next release? ...
- Mon May 02, 2016 6:28 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3426436
Re: 1.50.1 Fan Patch
thanks for taking time to write feedback & suggestions! i like your switch idea's, makes me think of AoE II MP setup somehow, where you could form teams and fill them up with random or specific a.i players. Not sure it is easy to implement though. instant replies on some of your miscellaneous items:...
- Mon May 02, 2016 3:24 pm
- Forum: Game Modifications
- Topic: Pre-defined diplomacy
- Replies: 2
- Views: 6890
Re: Pre-defined diplomacy
Good stuff.
The stance "04 = Limited War" is used in the game and can happen between two a.i. players.
The stance "04 = Limited War" is used in the game and can happen between two a.i. players.
- Sun Apr 17, 2016 7:04 am
- Forum: Game Modifications
- Topic: Increased and new monster events
- Replies: 17
- Views: 27580
2nd offset events roll
Added 2nd offset for events roll above that was previously omitted.
viewtopic.php?f=11&t=33500#p44139
viewtopic.php?f=11&t=33500#p44139
- Mon Mar 28, 2016 12:45 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3426436
Re: 1.50.1 Fan Patch
Thanks!
We have just released an update aptly named '1.50.1'.
Full Changelog: http://moo2mod.com/patch/README_150.TXT
We have just released an update aptly named '1.50.1'.
Full Changelog: http://moo2mod.com/patch/README_150.TXT
- Thu Feb 18, 2016 8:09 am
- Forum: General Discussion
- Topic: Master of Orion 4: Conquer the Stars
- Replies: 13
- Views: 30400
Re: Master of Orion 4: Conquer the Stars
Awesome voice actors in MOO4:
https://www.youtube.com/watch?v=KhzlgohX2SM
https://www.youtube.com/watch?v=KhzlgohX2SM
- Tue Feb 09, 2016 7:00 am
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3426436
Re: 1.50.0.2 Fan Patch
Hi and thanks for feedback We have not planned for changes like the 3 you mentioned. But it is possible to make changes to the techtree, to customize your game. For that you need the tool OCL_Improved that can be downloaded from here: http://moo2.nirran.com/ What do you mean with 'altered value' of ...
- Sun Feb 07, 2016 10:11 am
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3426436
Fan Patch 1.50.18
The unofficial 1.50 fan patch for Master of Orion II: Battle at Antares can be downloaded from here: http://moo2mod.com Fixes most game bugs, enhances tactical combat mechanics and introduces new game features like: Build queue management with custom build lists. Play against a random number of oppo...
- Sat Dec 12, 2015 8:02 pm
- Forum: Game Modifications
- Topic: Increased and new monster events
- Replies: 17
- Views: 27580
Flux and Beast
Flux:
Offset for 5% chance to cease Hyperspace Flux event: A6221 (14)
Offset for the 4 turns delay: A6219 (4)
Beast:
Offset for 5% chance to cease Warp Beast event: A68F5 (14)
Offset for the 4 turns delay: A68F1 (4)
Offset for 5% chance to cease Hyperspace Flux event: A6221 (14)
Offset for the 4 turns delay: A6219 (4)
Beast:
Offset for 5% chance to cease Warp Beast event: A68F5 (14)
Offset for the 4 turns delay: A68F1 (4)
- Sat Dec 05, 2015 7:50 pm
- Forum: Game Modifications
- Topic: Increased and new monster events
- Replies: 17
- Views: 27580
Time-Space Anomaly
Offset for 5% chance to cease Time-Space event: A689C (14) Decreasing this value, increases the chance that the event will cease. Setting at 1 means 100% chance to stop after minimum delay. This chance should be in effect after 4 turns from event start, but somehow there is an extra 2 turns delay in...
- Sat Dec 05, 2015 7:39 pm
- Forum: Game Modifications
- Topic: Increased and new monster events
- Replies: 17
- Views: 27580
Wealthy Merchant Donation
Maybe you played too good in a first tries? Lucky is not the only that matter, its about comparison of performance levels of empires. If you doing good and you Lucky - Lucky job is to prevent you from bad events, not to provide a good ones. yes, and in fact effect of modding Lucky was easier to see...
- Fri Nov 20, 2015 11:06 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113461
Re: ICE Mod 10s
Thanks for your extensive write-up! I am sure some of you ideas will find their way into my mod.
About the last column of [TECHNOLOGY FIELDS] in OCL, do you mean you are changing the value '18' that is behind each advanced field, or each individual field?
About the last column of [TECHNOLOGY FIELDS] in OCL, do you mean you are changing the value '18' that is behind each advanced field, or each individual field?