Search found 66 matches
- Sun Aug 23, 2015 1:46 pm
- Forum: Strategy & Tactics
- Topic: Playing on Strategic?
- Replies: 28
- Views: 34506
Re: Playing on Strategic?
Haha, I noticed this too. Strange no? It's all the same even though it's displayed oddly. The negatives will only go to what you have in armor then, poof, ship gone. I thought about mentioning it a couple weeks ago when we talked about the oddities of ship structure in strategic. I still think modul...
- Sat Aug 22, 2015 10:19 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1161735
Re: ICE Mod 10l
I was playing a game and I noticed something odd. I had Aquasarrious in my fleet and he was level 3. I could swear that by level 3 in vanilla Aquas navigator skill would read out as +2. It still read +1. Shouldn't it be higher by Commodore?
- Thu Aug 20, 2015 10:23 pm
- Forum: Strategy & Tactics
- Topic: Androids and Spy dynamics
- Replies: 9
- Views: 12100
Re: Androids and Spy dynamics
I found this too. I search all over google trying to find a comprehensive examination of the mechanics of spying without complete success. Maybe it is just this simple but I've read a couple points I can't seem to find. First, population effects your defense and offensive spying. A larger empire wil...
- Thu Aug 20, 2015 9:23 pm
- Forum: Strategy & Tactics
- Topic: Icemod: What's your most powerful race design?
- Replies: 13
- Views: 20912
Re: Icemod: What's your most powerful race design?
I tried to make a joke rephrasing your "playing vs humans takes a lot of time". What I really meant is the time you spend on writing posts in the forums takes more time than you would spend it on a game with human player. I saw how many posts you wrote in CIV forum and would be enough to finish at ...
- Thu Aug 20, 2015 3:13 pm
- Forum: Strategy & Tactics
- Topic: Androids and Spy dynamics
- Replies: 9
- Views: 12100
Re: Androids and Spy dynamics
So no one knows the exact dynamics of spying in this game? And more importantly, do androids function as population in terms of increasing your spy potential. If they do not, this is very important and may make androids an unworthy production item.
- Thu Aug 20, 2015 2:24 pm
- Forum: Strategy & Tactics
- Topic: Icemod: What's your most powerful race design?
- Replies: 13
- Views: 20912
Re: Icemod: What's your most powerful race design?
There could be one race or another, you couldn't know if you don't play. Rephrasing your words "discussion against humans is just too much a time sink" and no result. I prefer to find out everything on practice. So I take it form this you don't believe playing against the AI is a good test of a rac...
- Wed Aug 19, 2015 11:11 pm
- Forum: Game Modifications
- Topic: Warlord Ability Command Points
- Replies: 4
- Views: 7114
Re: Warlord Ability Command Points
Hahah... hmm. So what program are you using to change this value? Ocl or something? I'm not really familiar with modding but I sure can think of one thing I want to change.
- Wed Aug 19, 2015 8:00 pm
- Forum: Strategy & Tactics
- Topic: Icemod: What's your most powerful race design?
- Replies: 13
- Views: 20912
Re: Icemod: What's your most powerful race design?
So no one has any race recommendations here? I'm trying to make a dictatorship race work but in Icecoldx impossible strategic, frankly I'm getting waxed now. I might have to dissolve some of my game rules to make it easier. Dictatorship Subterranean +2 Prod +2 Food +20 Spying (or +2 research) Large ...
- Wed Aug 19, 2015 7:10 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1161735
Re: ICE Mod 10l
Ah interesting. Do you think it's possible I do not get the bonus in strategic combat either? Maybe it's only truely measured properly in tactical. Maybe this was why you have so little faith in the ship details box. Are their any other 100% confirmed bugs in that screen or was this the only one? Mi...
- Wed Aug 19, 2015 4:22 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1161735
Re: ICE Mod 10l
You are constantly jumping between the modes in your messages, what can i do. Clarify it in case you think its important. So you couldn't tell I prefer strategic mode huh? What was I thinking? I should have mentioned it. You could only otherwise infer it from just about every post I've made. Maybe ...
- Wed Aug 19, 2015 4:10 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1161735
Re: ICE Mod 10l
Hey Rocco, I was playing around with ship defense picks. Recall if you will mentioning it comes along with missile defense, but I'm getting less than I thought. You were saying +50 ship defense should come with +50 missile defense. When I boot up a game with those defense picks, I only get half miss...
- Wed Aug 19, 2015 2:55 pm
- Forum: Strategy & Tactics
- Topic: Icemod: What's your most powerful race design?
- Replies: 13
- Views: 20912
Re: Icemod: What's your most powerful race design?
Ah ya, didn't take too much digging. Kali. Maybe I'll try it sometime if I can find someone who likes strategic.
Say, Darza, has anyone ever told you you have quite the venomous tongue? Relax there buddy, I just got here.
Say, Darza, has anyone ever told you you have quite the venomous tongue? Relax there buddy, I just got here.
- Wed Aug 19, 2015 2:48 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1161735
Re: ICE Mod 10l
If you spend more energy attacking and defeating a nearby empire, rather than expand into territory you have within range, it is certainly possible to end up in a worse circumstance of empire size. I've done it before. Rather I can expand into that fertile soil and steamrole that neighbor a bit late...
- Wed Aug 19, 2015 2:26 pm
- Forum: Strategy & Tactics
- Topic: Icemod: What's your most powerful race design?
- Replies: 13
- Views: 20912
Re: Icemod: What's your most powerful race design?
How do you guys play multiplayer these days anyways?
- Wed Aug 19, 2015 1:57 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1161735
Re: ICE Mod 10l
Most games I did end up with deuterium, but there were some where I have 3-4 good systems within range 3-5 in a tight group. In those games I would get tritanium and be unassailable early on while I turned that tight pack of systems into a strong starting empire. I didn't need the fuel cells because...