Search found 134 matches
- Tue Aug 18, 2015 6:52 pm
- Forum: Strategy & Tactics
- Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
- Replies: 18
- Views: 24448
Re: Comparing Unification with Feudalism for blitz purposes, regular moo
in your example of 12 prod, you get 3 pollution penalty actually as is (12-6)/2 You did forget the polproc (of course there is a pollution without it, but there also would be pollution with it, with wrong formula). Watching a video, -pop & -ground is really shooting himself, you need -sci there, it...
- Tue Aug 18, 2015 6:34 pm
- Forum: Strategy & Tactics
- Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
- Replies: 18
- Views: 24448
Re: Comparing Unification with Feudalism for blitz purposes, regular moo
About pollution: i think pollution is calculated as: ((total production/pollution cleaners) - no pollution prod*nanodis coef.))/2 Well, you need to try very cautious approach. Small numbers in examples, pictures maybe. Ill show you Say, if you're use 12 pollution generated prod (4 standart 3 prod\p...
- Tue Aug 18, 2015 12:15 pm
- Forum: Strategy & Tactics
- Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
- Replies: 18
- Views: 24448
Re: Comparing Unification with Feudalism for blitz purposes, regular moo
Excessive amount of very basic arithmetic, probably of quantity enough to earn a magister in XI century or so. And one, what could been saved in case you'd bother to listen yesterday, as you missed a keyword. Peak. Im used MSpaint madskillz of mine to help you: http://i61.tinypic.com/mrv5kz.png That...
- Tue Aug 18, 2015 10:16 am
- Forum: Strategy & Tactics
- Topic: Playing on Strategic?
- Replies: 28
- Views: 30617
- Tue Aug 18, 2015 10:06 am
- Forum: Strategy & Tactics
- Topic: Androids and Spy dynamics
- Replies: 9
- Views: 9992
Re: Androids and Spy dynamics
. Despite its definitely one of most bizarre post i had seen about moo2, actually there is some truth inside it (still very bizarre tho). Spying is a 100 dice roll +- boni affecting it. Government, tech, leaders, and Spies. In case roll +- boni is reaching some needed value - action is happen. But....
- Tue Aug 18, 2015 3:28 am
- Forum: Strategy & Tactics
- Topic: Playing on Strategic?
- Replies: 28
- Views: 30617
Re: Playing on Strategic?
Most likely there is no such thing as "Shield HP".5. hard shields (I am not sure why multi-phased shields is not in the game)
- Tue Aug 18, 2015 12:42 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113483
Re: ICE Mod 10l
. My English is truly awful, but i hope it still readable, yes. Most people do succeed in decyphing it, giving me that hope. You can always point me to a statements with blurry wording, and ill try to rephrase them. If you think there is somewhat still left to read beside that lengthy explanation o...
- Mon Aug 17, 2015 3:25 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113483
Re: ICE Mod 10k
Dictatorship +2 food +2 Production +20 Spying Subterranean Large Homeworld -LowG -Repulsive Not better than my best uni race but if I had a democracy nearby, I was sitting pretty and late game could have greater production bonuses than a uni race with much more command points. Thats truly awful rac...
- Mon Aug 17, 2015 3:18 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113483
Re: ICE Mod 10l
. Ship defence is not only about missiles as it, as missiles are usually require a way of dealing with them some other way, as its more reliable. But SD is helping versus other some other weapons aswell, and you cannot just shoot them down. But problem is what due to the turn-based nature of game, ...
- Mon Aug 17, 2015 2:36 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113483
Re: ICE Mod 10l
For blitz Uni tele transd is better than fuedal tele transd; I think that Feud P+2 should be a faster Blitz than UNI from Avg tech start, as it can build the first CA and Outpost Ships faster. Right, as with all the other stuff i mentioned there. After small talk in IRC i decided to drop the explan...
- Mon Aug 17, 2015 9:56 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113483
Re: ICE Mod 10k
Well, even in "classic, where was no balance and only Uni-Uni-Uni" actually Uni was best choice only under some special game settings. Another best ones included Feu as fastest anti-AI races; Demo, that generally outperform Uni from Prewarp; Crea for Advanced, and even Dict could be used to construc...
- Sun Aug 16, 2015 3:00 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113483
Re: ICE Mod 10k
Of course, as there is no food, and also vanilla maps are used to nail it. But point there is not "play something beside Uni", just some another gameplay challenge.
- Sat Aug 15, 2015 5:40 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113483
Re: ICE Mod 10k
Not that i got much from the message, to be fair. First of all - its about strategic or what? As the combat have very different rules there, affecting named traits. In tactical is quite easy to defend from non-ECCM missiles with jammers, and also possible to make a race utilizing a +defence to jam n...
- Sat Aug 15, 2015 5:26 pm
- Forum: Strategy & Tactics
- Topic: Playing on Strategic?
- Replies: 28
- Views: 30617
Re: Playing on Strategic?
Yes, i got it wrong, they are indeed appear on a ships. But i never had dug strategic much, and have no idea if they are doing something worthy there or no.
- Fri Jun 05, 2015 7:40 am
- Forum: Game Modifications
- Topic: ARU and Cyber Repair Rates
- Replies: 16
- Views: 15393
Re: ARU and Cyber Repair Rates
A damaged drive leads to partial loss of movement. If the drive is damaged > 40%, the ship will be immobilized That is incorrect data, or bad wording. Or, possibly, the actual data depends on a ship class, or game version. Very quick tests for DS in 1.40 show immobilizing values of 26/40 for non-RH...