Search found 67 matches
- Thu Apr 19, 2007 7:15 pm
- Forum: General Discussion
- Topic: Spying mechanics?
- Replies: 10
- Views: 6416
- Wed Apr 18, 2007 11:31 pm
- Forum: General Discussion
- Topic: Spying mechanics?
- Replies: 10
- Views: 6416
- Tue Apr 17, 2007 11:57 am
- Forum: Strategy & Tactics
- Topic: Speed vs. Creative vs. Endurance
- Replies: 9
- Views: 4380
- Tue Apr 17, 2007 11:54 am
- Forum: General Discussion
- Topic: Spying mechanics?
- Replies: 10
- Views: 6416
- Mon Apr 16, 2007 10:57 pm
- Forum: Strategy & Tactics
- Topic: Speed vs. Creative vs. Endurance
- Replies: 9
- Views: 4380
Hmm... Depends, what's the downside to the Uni race? :p hehe... actually I see the point. Using it in Single player worked mainly because the AIs were intimidated by the sheer size of my empire. I was able to starte building colony ships at a rate of 1 every 2-3 turns though. (entire population of f...
- Mon Apr 16, 2007 10:47 pm
- Forum: General Discussion
- Topic: Spying mechanics?
- Replies: 10
- Views: 6416
- Tue Apr 10, 2007 8:49 am
- Forum: Suggestions
- Topic: Designing Starbases
- Replies: 41
- Views: 47222
- Sun Apr 08, 2007 6:56 pm
- Forum: Strategy & Tactics
- Topic: Speed vs. Creative vs. Endurance
- Replies: 9
- Views: 4380
- Fri Apr 06, 2007 9:00 pm
- Forum: Strategy & Tactics
- Topic: Speed vs. Creative vs. Endurance
- Replies: 9
- Views: 4380
- Wed Apr 04, 2007 7:22 pm
- Forum: General Discussion
- Topic: Space Empires V thoughts, comparison with MOO2 (LONG)
- Replies: 3
- Views: 3053
Ok I didn't read all that, but I like the game. Tech research feels more "natural" in SE. you have incremental advances and what not instead of a few semi-random peices of technology. The rest of the game cannot be said to be superior(though I can't think of any that are weaker), but the tech resear...
- Fri Mar 30, 2007 7:41 pm
- Forum: Support
- Topic: Time Warp / Phase Cloak Trick
- Replies: 13
- Views: 12797
- Fri Mar 30, 2007 7:39 pm
- Forum: Strategy & Tactics
- Topic: Need pointers on tactical combat techniques
- Replies: 5
- Views: 4983
- Wed Mar 28, 2007 7:38 pm
- Forum: Game Modifications
- Topic: New Evolution Mod for Moo2
- Replies: 24
- Views: 36296
- Tue Mar 27, 2007 6:56 pm
- Forum: Game Modifications
- Topic: New Evolution Mod for Moo2
- Replies: 24
- Views: 36296
- Fri Mar 23, 2007 1:31 pm
- Forum: Strategy & Tactics
- Topic: endgame designs (no longer under general discussion)
- Replies: 6
- Views: 4024
Hehe... interesting... Loads of beam assault ideas... new idea time :p doomstar(excalibur or if i'm not playing a race based on elerians Assimilatotron) 3 Assault shuttles 3 Assault shuttles 3 Assault shuttles(why three stacks? each stack of assault shuttles gets used up completely the fist time the...