when I say "more interesting" I meant "more annoying to use".
IE: have it generate a random planet instead of a barren world with mediocre minerals.
Search found 67 matches
- Wed Jun 06, 2007 6:45 pm
- Forum: General Discussion
- Topic: Artificial planets
- Replies: 4
- Views: 3395
- Sat Jun 02, 2007 5:32 pm
- Forum: General Discussion
- Topic: Artificial planets
- Replies: 4
- Views: 3395
- Sat May 26, 2007 10:46 pm
- Forum: Suggestions
- Topic: -% penalties
- Replies: 5
- Views: 4128
- Wed May 23, 2007 1:11 am
- Forum: Suggestions
- Topic: -% penalties
- Replies: 5
- Views: 4128
the forum IS about modding the game. :p the reason is what happens if you have two -50% penalties. you get NOTHING at all. Base prod=3 pop=3 only production boost is automated factory 3*3=9 3*1=3 total=12 -50% of total=6(heavy g) -50% of total=0(blockade) +5 for factory total production output of pl...
- Sat May 19, 2007 2:39 pm
- Forum: Suggestions
- Topic: -% penalties
- Replies: 5
- Views: 4128
- Tue May 15, 2007 10:44 pm
- Forum: Suggestions
- Topic: -% penalties
- Replies: 5
- Views: 4128
-% penalties
Is it possible to make the game not apply all of them based on your gross production?
- Tue May 15, 2007 10:43 pm
- Forum: Strategy & Tactics
- Topic: Untested Theory
- Replies: 10
- Views: 5789
Um, yes. the discussion is about the benefits of having high-tech ships. It's rather easy to add anti-missle stuff if you have the tech. At any rate, if somebody tries blockading your planets blow them to kingdom come. Any race that can build Doomstars can build frigates fast enough to counter a blo...
- Thu May 10, 2007 8:21 pm
- Forum: General Discussion
- Topic: Single Player Question
- Replies: 1
- Views: 2069
- Thu May 10, 2007 12:24 am
- Forum: Strategy & Tactics
- Topic: Untested Theory
- Replies: 10
- Views: 5789
- Thu May 10, 2007 12:21 am
- Forum: Suggestions
- Topic: Balance Switch
- Replies: 30
- Views: 120591
- Sun May 06, 2007 9:45 pm
- Forum: Strategy & Tactics
- Topic: Untested Theory
- Replies: 10
- Views: 5789
- Fri May 04, 2007 5:08 am
- Forum: Strategy & Tactics
- Topic: Untested Theory
- Replies: 10
- Views: 5789
The -20 attack is not a good choice in mp. With ship initiative on, this means you always loose the chance to go first in combat. It also makes it very difficult to hit anything with beam weapons. The most common negative picks are repuslive, -20 Ship Defense and -10 Ground Combat. One alternative ...
- Fri May 04, 2007 5:02 am
- Forum: General Discussion
- Topic: AI combat bonuses by difficulty level
- Replies: 4
- Views: 3348
No, by bonus I meant bonus after racial modifiers. I created a test game in impossible and used cheats to get fuel cell tech and then attacked all the frigates and star bases. 1 race had only a 10 point SA bonus beyond what they would have on normal, others had modereate bonuses, and others had 40-...
- Tue May 01, 2007 12:39 pm
- Forum: General Discussion
- Topic: AI combat bonuses by difficulty level
- Replies: 4
- Views: 3348
- Mon Apr 23, 2007 5:55 pm
- Forum: Suggestions
- Topic: Map balance
- Replies: 7
- Views: 4686