Search found 661 matches
- Sun Aug 31, 2008 8:37 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5229030
Re: VDC Mod
I have been the "Demo" tester. One of the versions was after Irakly played me and I called it the anti-demo anti-Future version. :roll: I was searching for balance, you know, and I changed the race picks costs respectively. Your initial demo race was cut a bit (demo aqua +1 BC large arti charismati...
- Tue Aug 26, 2008 8:14 am
- Forum: General Discussion
- Topic: Antarans beat...fastest way?
- Replies: 12
- Views: 7499
- Tue Aug 26, 2008 5:46 am
- Forum: Strategy & Tactics
- Topic: VDC Strategies
- Replies: 7
- Views: 16255
Hi Qaz, I've been changing race costs to and fro with hopes to find balance between unification democracy and dictatorship. There is an opinion that at 20 points balance cannot be reached, but I still try. Speaking of best races, well, it is difficult to point out the best, at least this was my goal...
- Tue Aug 26, 2008 5:26 am
- Forum: General Discussion
- Topic: Antarans beat...fastest way?
- Replies: 12
- Views: 7499
- Tue Aug 26, 2008 4:05 am
- Forum: General Discussion
- Topic: Antarans beat...fastest way?
- Replies: 12
- Views: 7499
Nah.... Just 2 emg BB with few frigates were enuff to kill the bastard. Uni aqua prod pop LRHW. Average map with 8 AI. Then you misunderstood the task. He was speaking of killing antarans, not the Orion Guardian :P Speaking of Orion Guardian it can be killed on 80s or even on 70s. Just 10 destroyer...
- Tue Aug 26, 2008 2:48 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5229030
Thanks Qaz. Meanwhile I have a small update. The last change making unification cheaper (i.e. 7 points) proved to be unjustified, allowing two very strong races: uni tol prod and uni aqua +2 prod rich hw. The practice showed that they are too strong even with strong demo in this mod. I have updated ...
- Mon Aug 25, 2008 5:12 am
- Forum: General Discussion
- Topic: Antarans beat...fastest way?
- Replies: 12
- Views: 7499
- Sat Aug 23, 2008 4:30 pm
- Forum: Suggestions
- Topic: Balance Switch
- Replies: 30
- Views: 122641
I've thought of a different way to go about doing this that should produce less boring maps than using the mirroring method. First, you need to having a scoring system for systems and planets. This is what I came up with. Planet Scoring & System Scoring The System score is the number of planets (NP...
- Sat Aug 23, 2008 3:55 pm
- Forum: Suggestions
- Topic: New commands for multiplayer
- Replies: 10
- Views: 18773
Practically the games, which are quit half-completed are x-ways. And it is logical. Number of battles are times more number of players and consequently time spent on battles is proportinally higher. Time limit on turns won't help to decrease significantly total time spent on a game in such condition...
- Fri Aug 22, 2008 9:11 am
- Forum: Suggestions
- Topic: New commands for multiplayer
- Replies: 10
- Views: 18773
Don't think it is good idea to place time restriction on a game... What if someone is distracted by natural call or other emergency? On the other hand sometimes situation in the game dictates to spend considerably more time on a turn than usual, when for example it is required to design ships or pre...
- Wed Aug 20, 2008 6:17 pm
- Forum: Suggestions
- Topic: New commands for multiplayer
- Replies: 10
- Views: 18773
- Tue Aug 19, 2008 10:58 am
- Forum: Suggestions
- Topic: New commands for multiplayer
- Replies: 10
- Views: 18773
New commands for multiplayer
This is open letter to Lord Brazen. I find that MoO2 1.4 patch needs several new switches for the map generator in order to balance multiplayer games, namely: - no arti (remove arti worlds from universe completely except for homeworlds or alternatively change arti planets feature that they don't giv...
- Tue Aug 19, 2008 9:26 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5229030
"Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
After long period of testing and playing it in moo community I finally decided to make my mod public. The idea of the VDC mod is based on the Sirons DC mod and in some way it is improvement of it. Yet there are many proprietary features that distict this mod from any other mod, like: - new' 46 point...
- Thu Jul 03, 2008 9:17 am
- Forum: General Discussion
- Topic: What do you think the best stock race is?
- Replies: 4
- Views: 5086
- Tue Jun 10, 2008 12:14 pm
- Forum: Game Modifications
- Topic: Difficult Choice Mod
- Replies: 63
- Views: 157308
Is DC compatible with DD or DR? What do you mean by compatible? Its a different mod and it runs by different executable, namely ORIONDC.exe The other thing is that it is co-existive with other mods, i.e. it doesn't need a separate folder. You can find details on this here: http://masteroforion2.blo...