After I build cbases, I need up to ~t25-t35 to get rlabs as usual ... !The research labs are atleast 25 turns into the game vs. 15 for most production races.
Search found 306 matches
- Thu Apr 13, 2006 4:59 pm
- Forum: Strategy & Tactics
- Topic: Race pick strategies and game settings
- Replies: 52
- Views: 27196
- Thu Apr 13, 2006 9:49 am
- Forum: Strategy & Tactics
- Topic: Race pick strategies and game settings
- Replies: 52
- Views: 27196
- Thu Apr 13, 2006 9:29 am
- Forum: Strategy & Tactics
- Topic: Race pick strategies and game settings
- Replies: 52
- Views: 27196
Demo races cant compare with usual uni races in case of expanding and building ... dont try that :wink: ! Demo has his advantage in researching. Usually expanding and building is better than researching, expect u try to tech andros asap. With andros u can build super workers ... the fastest way to t...
- Thu Apr 13, 2006 9:13 am
- Forum: Game Modifications
- Topic: Research Point Limitation
- Replies: 12
- Views: 6186
hmmm . . . # Typ int Bereich -32768 bis 32767 Größe (wenn 2 Byte) 2 oder 4 Byte # Typ unsigned int Bereich 0 bis 65535 Größe (wenn 2 Byte) 2 oder 4 Byte . . . Seems the developers of moo2 had choosen an "int" value for RP ... maybe this is changable ... but I see no need to change this value, like c...
- Mon Apr 10, 2006 5:16 pm
- Forum: Strategy & Tactics
- Topic: Race pick strategies and game settings
- Replies: 52
- Views: 27196
If there any mod to balance Democracy against Unification it should reduce the pick cost to 6 and eliminate the -10 spy defense. There´s already a mod http://masteroforion2.blogspot.com/2005/10/difficultchoicemod-b4.html The only downfall I can see is Democracy has a (-) to spying. This race isn´t ...
- Mon Apr 10, 2006 5:15 pm
- Forum: Strategy & Tactics
- Topic: Race pick strategies and game settings
- Replies: 52
- Views: 27196
If there any mod to balance Democracy against Unification it should reduce the pick cost to 6 and eliminate the -10 spy defense. There´s already a mod http://masteroforion2.blogspot.com/2005/10/difficultchoicemod-b4.html The only downfall I can see is Democracy has a (-) to spying. This race isn´t ...
- Mon Apr 10, 2006 1:14 pm
- Forum: Internet games
- Topic: FUN X-WAYS -=REPORTS=-
- Replies: 33
- Views: 28590
Zeedlings: DIC lahw sub | -sd -gc JB: Uniaqua prod1 rhw so+50 | -sd -gc Alex: Uniaqua prod2 lrhw | -sd -gc FUTURIST: Uniaqua prod2 lrhw | -sd -gc Space Wolf: Demoaqua sci1 rahw | -sd -gc ================= orion2v140.exe /nobh /nosplint /planets=4 /skipintro /noreport /minstart /noorion BAN: TOL, OMN...
- Sun Apr 09, 2006 12:51 pm
- Forum: Strategy & Tactics
- Topic: Sacrificing your star base
- Replies: 8
- Views: 5256
If it is a wh game without blitz and omni ban, then its very risky to scrap it. If an omni blitzer can choose between 2 same ranged targets he would take the SB scraper, bcos hes hasn´t extra defence for his homeplanet and hes the better bounty in case of tech and pop. So, after knowing all this I c...
- Sun Apr 09, 2006 11:33 am
- Forum: Strategy & Tactics
- Topic: BUILD SYSTEM: QUEUE VS MASS
- Replies: 33
- Views: 16228
whats funnier, is that some people who play dict races, dont ever build marine barracks on their housing planets. hmm how do u mean ? With dicsub f.e. I´ll build afacs first. Then I let these planets with afacs just house, while I tech on my Homeplanet. When that Planet is full I build a MB and rla...
- Sat Apr 08, 2006 7:27 pm
- Forum: Strategy & Tactics
- Topic: BUILD SYSTEM: QUEUE VS MASS
- Replies: 33
- Views: 16228
we need to poll housing rates on planets, like regular housing, with autos, with robos, etc. cloners add +100k so thats easy. Housing is too powerful ... check out http://www.spheriumnorth.com/orion-forum/nfphpbb/viewtopic.php?t=28&highlight=housing --- maybe its better not to build all cbases firs...
- Fri Apr 07, 2006 6:43 pm
- Forum: Strategy & Tactics
- Topic: Sacrificing your star base
- Replies: 8
- Views: 5256
Selling 400pp for 200BC in not a good trade when u know u´ll rebuild a starbase on ur Homeplanet. If u rebuild it on t100 u save 2BC*100t=200BC. So its somethin about 400pp for 400BC, but all in all u waste prod. On the other had selling starbase gives u an early economical boost. U could see scrapp...
- Thu Apr 06, 2006 3:29 pm
- Forum: Strategy & Tactics
- Topic: Race pick strategies and game settings
- Replies: 52
- Views: 27196
"If u decide to tech to wartech u need to eat another player around t80-90, if he had decided to tech to supers, its important that u gain good techs like supers robos ... and the pop/systems u´ll conquer r needed too." But it is interesting that some races can live without these techs for a very l...
- Thu Apr 06, 2006 3:14 pm
- Forum: Strategy & Tactics
- Topic: BUILD SYSTEM: QUEUE VS MASS
- Replies: 33
- Views: 16228
- Thu Apr 06, 2006 3:09 pm
- Forum: Strategy & Tactics
- Topic: Sacrificing your star base
- Replies: 8
- Views: 5256
pro "scrapping": I usually expand and try to tech up to supers, if I get blitzed I lost anyway, so a StarBase woudnt help much. If someone attacks early (t40-60) u dont have enuff prod to build a BB. The boost of scrapping allows u getting earlyer supers robos and pollution techs, so lets say u get ...
- Thu Apr 06, 2006 2:50 pm
- Forum: Strategy & Tactics
- Topic: How do you stop a blitz attack?
- Replies: 2
- Views: 2787
depends if it is a wartecher too ... !... What can you do? ... Around turn 60 you see that your opponent ...
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