Search found 162 matches
- Tue Aug 22, 2006 9:07 pm
- Forum: Support
- Topic: Q(emu) and network setup : anyone succeded?
- Replies: 4
- Views: 3596
Hi, I'm not a Mac person but I do know this. There is a Mac version of DOSBox. It should allow you to play Orion2 over the internet with many of the users on this forum. Quite a few of us use DOSBox to play. The only problem for you would be locating opponents. Currently many of us use Kali to chat ...
- Sat Aug 19, 2006 12:10 pm
- Forum: Support
- Topic: I run a DOS only machine can I get 1.4?
- Replies: 6
- Views: 3241
- Fri Aug 18, 2006 3:32 pm
- Forum: Support
- Topic: I run a DOS only machine can I get 1.4?
- Replies: 6
- Views: 3241
- Thu Aug 17, 2006 7:23 pm
- Forum: Support
- Topic: I run a DOS only machine can I get 1.4?
- Replies: 6
- Views: 3241
Re: I run a DOS only machine can I get 1.4?
Rigel, The patched version 1.4 of orion2.exe will run fine on a DOS only machine. There is a problem however. The patcher (the program that you download from my site and use to apply the patch to the exe) is a windows program and can only be run from windows. Once the patch is applied though, you ca...
- Sun Jun 25, 2006 2:01 pm
- Forum: Game Modifications
- Topic: Help with OCL modding please
- Replies: 3
- Views: 2985
Re: New problem
Hi Sputax,Extraction mode.
Could not open the executable
The error means that OCLplus.exe and Orion2v140.exe files must be in the same folder. Most of the tools available on my site must be copied into the same folder as the game files before they will work. Don't put them in a subfolder.
- Thu May 18, 2006 4:20 pm
- Forum: Game Modifications
- Topic: Leaders in herodata.lbx and save game
- Replies: 7
- Views: 8153
- Thu May 18, 2006 4:16 pm
- Forum: Bugs
- Topic: Time Anamoly and Powered Armor Bugs
- Replies: 10
- Views: 9205
I had a brief look at the Power Armor bug. There definately is a problem but from what I can see it is only a display bug. The game runs through a series of calculations to determin the outcome of the ground combat then after the outcome is determined, it displays the results. By the results I mean ...
- Thu May 18, 2006 4:05 pm
- Forum: Bugs
- Topic: Problem with Leader Cheat
- Replies: 1
- Views: 4435
- Sun May 14, 2006 1:13 pm
- Forum: LAN games
- Topic: Dos Box IPX support
- Replies: 20
- Views: 33191
DOSbox IPX support
I have also tested Moo2 under DOSbox 0.65. Earlier versions of DOSbox worked fine when it came to single player, but the networking did not work at all. The latest version (0.65) seems fully functional for multiplayer games over the internet. It even lets linux users play. Here is my setup: - Ubuntu...
- Thu May 11, 2006 7:56 pm
- Forum: Internet games
- Topic: My dilemma
- Replies: 2
- Views: 4848
Re: My dilemma
As you can see I have my ports forwarded on both TCP and UDP. Should be no problem. http://www.mattwohlstadter.com/ports.gif I see from this screen that you have forwarded port 2213 (the others are not needed) correctly. You also need to OPEN the port 2213. It should be on Port Blocking section (th...
- Sun Apr 09, 2006 9:33 am
- Forum: Game Modifications
- Topic: Planet Gravity table
- Replies: 0
- Views: 6371
Planet Gravity table
Here is the Planet Gravity Table. This table is at offset 0x1F3D7E in orion2.exe v1.31. 00 00 00 01 01 00 00 01 01 01 NOTES: 00 01 01 01 02 - Column is planet size 01 01 01 02 02 - Row is planet mineral class 01 01 02 02 02 When a planet is generated the planets size (column) and mineral class (row)...
- Sun Apr 09, 2006 9:03 am
- Forum: Game Modifications
- Topic: Planet Mineral Class vs the Star Stellar Class Table
- Replies: 0
- Views: 6264
Planet Mineral Class vs the Star Stellar Class Table
Here is the table for Planet Mineral Class vs the Star Stellar class. The table is at offset 0x1F3D42 in orion2.exe v1.31. 02 01 01 00 00 01 NOTES: 02 01 01 01 00 02 02 02 01 01 01 02 - Row is a random number (0-9) 02 02 02 01 01 02 - Column is star class as follows: 03 02 02 01 01 02 0 = Blue 03 02...
- Sun Apr 09, 2006 8:31 am
- Forum: Game Modifications
- Topic: Star Class vs Number of Satellites table
- Replies: 2
- Views: 2212
- Sun Apr 09, 2006 8:30 am
- Forum: Game Modifications
- Topic: Orbit vs Satellite Types Table
- Replies: 0
- Views: 7046
Orbit vs Satellite Types Table
Here is the Orbit vs Satellite Type table used when generating systems. The Orbit vs Satellite Type table is at offset 0x1F3D10 in orion2.exe v1.31. 01 01 01 01 01 04 01 01 01 02 NOTES: 03 02 01 02 02 03 03 02 02 02 - Columns are orbit numbers in star system 03 03 02 02 02 - Row is a random number (...
- Sun Apr 09, 2006 7:58 am
- Forum: Game Modifications
- Topic: Star Class vs Number of Satellites table
- Replies: 2
- Views: 2212
Star Class vs Number of Satellites table
Here is the table used for determining the number of planets in a star system. Star Class to Number of Satellites table is at offset 0x1F3CD4 in orion2.exe v1.31. 00 00 01 02 00 00 01 01 02 02 01 00 NOTES: 01 01 02 02 01 00 02 01 02 03 01 00 - Column is spectral class (0-5 blackhole excluded) 03 02 ...