Search found 33 matches
- Mon Aug 15, 2005 1:38 am
- Forum: Suggestions
- Topic: Balancing home systems
- Replies: 7
- Views: 7520
- Sun Aug 14, 2005 8:37 pm
- Forum: Suggestions
- Topic: battle pods 'bug'
- Replies: 27
- Views: 27261
i dont oppose to the strat solution, i just think it would be a moot point if battlepods were fixed. and perhaps 'damage' needs to be clarified. is denting the sheilds 'damage' or a ship repairs due to cybernetic to full each turn has it been 'damaged' i feel if b pods were fixed battles would be a ...
- Sun Aug 14, 2005 6:37 pm
- Forum: Suggestions
- Topic: battle pods 'bug'
- Replies: 27
- Views: 27261
currently there is absolutely no downside to battle pods. even if the bug is fixed we are left with no downside and all upside. increasing hull space by 50% effectively doubles or triples command points take a BB with any sheild,r hulls, inertials, augies, battle scanner. then add weapons take a BB ...
- Fri Aug 12, 2005 4:37 pm
- Forum: Suggestions
- Topic: battle pods 'bug'
- Replies: 27
- Views: 27261
less simplistic solution.... reducing the potential bonuses was a simplistic solution, easy to implement and reasonably effective. a more complicated and more realistic solution: currenttly ship speed is calculated by minimum speed +bonus, the bonus ranges from 0-10 and the bonus is multiplied(bug) ...
- Thu Aug 11, 2005 5:47 pm
- Forum: Suggestions
- Topic: how about a /time switch
- Replies: 15
- Views: 41781
gusset that was the whole thrust of my time bank idea. long turns are ok, so long as every turn isnt a long turn...and the bank only starts withdrawing once all the other players have hit turn so that the timer is automatically scaled to meet the game speed of the current universe, as oppsed to some...
- Thu Aug 11, 2005 9:23 am
- Forum: Game Modifications
- Topic: Base food calculations
- Replies: 3
- Views: 3148
- Wed Aug 10, 2005 10:52 am
- Forum: Game Modifications
- Topic: Is this possible ?
- Replies: 11
- Views: 5803
i dont understand rule #4, can u describe it in another language so that one of the crowd can decifer it? the thrust of this rule set is to create barriers or 'terrain' in the map which is otherwise flat except for black holes, which most players switch out anyways.clearly this gives some stars a po...
- Tue Aug 09, 2005 3:34 pm
- Forum: Suggestions
- Topic: how about a /time switch
- Replies: 15
- Views: 41781
- Tue Aug 09, 2005 11:44 am
- Forum: Suggestions
- Topic: how about a /time switch
- Replies: 15
- Views: 41781
it would be nice to have a scaling timer of some sort... the problem is, some turns take a lot longer even if u are not some psycho micro management freak well into the game (aka cyber). perhaps a time bank could be established where we can draw on unused time for long turns and deposit when we are ...
- Sun Aug 07, 2005 2:24 pm
- Forum: Internet games
- Topic: Rules question
- Replies: 24
- Views: 65518
i have strong opinions on this debate. i much prefer the old rule to the new rule. however, the vast majority of players abuse the wait button as attacker. hitting wait with absolutely no ethical reason to do so. many players do it because 'they can' it is in the rules. this is assanine behaviour in...
- Sun Aug 07, 2005 4:48 am
- Forum: Suggestions
- Topic: repulsive spies
- Replies: 14
- Views: 10038
repulsive spies
imo, repulsive races should not be able to spy offensively, because they are...well repulsive. or at the very least have a huge hit to offensive spying and by the same token a small bonus to agents.
mebbe we could have an /ugly switch!
the switch wish list is getting rather long isnt it...
mebbe we could have an /ugly switch!
the switch wish list is getting rather long isnt it...
- Fri Aug 05, 2005 7:36 pm
- Forum: Suggestions
- Topic: battle pods 'bug'
- Replies: 27
- Views: 27261
contained within the EXE is a table of minimum and maximum ship speedsbased on ship class and engine tech. the current maximum values are all exactly 10 higher than the minimum values. reducing the maximum values to 2 above the minimums yeilded some favourable results. adding battle pods had little ...
- Fri Aug 05, 2005 11:36 am
- Forum: Suggestions
- Topic: battle pods 'bug'
- Replies: 27
- Views: 27261
must resist change, must resist change...PK the redneck yes pk is would change the tactics, for the better. u would have to climb out of that comforatble little shell and face a brave new world of real tactics. missles should be faster than ships MUCH faster. ships with weapons should be more effect...
- Wed Aug 03, 2005 7:42 pm
- Forum: Suggestions
- Topic: Balance Switch
- Replies: 30
- Views: 113202
- Tue Aug 02, 2005 1:41 am
- Forum: Strategy & Tactics
- Topic: The best multiplayer strategy is...
- Replies: 9
- Views: 6136