Search found 82 matches
- Sat May 09, 2009 1:14 am
- Forum: General Discussion
- Topic: (Update) Aphelion: Phoenix Rising
- Replies: 8
- Views: 6590
Yes it's Astroturf. No offense meant :) I am actually impressed with your site and screenshots. I will go troll your board in a bit. You came to the right place, many people here would be interested in your project. If you need help with your project let me know :) I'm a programmer also, junior grad...
- Fri May 08, 2009 6:14 pm
- Forum: General Discussion
- Topic: (Update) Aphelion: Phoenix Rising
- Replies: 8
- Views: 6590
- Fri May 08, 2009 6:06 pm
- Forum: Strategy & Tactics
- Topic: Please teach me some
- Replies: 21
- Views: 22197
- Thu May 07, 2009 10:28 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 3719987
- Wed May 06, 2009 4:49 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 3719987
- Wed May 06, 2009 2:28 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 3719987
- Wed May 06, 2009 3:10 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 3719987
I have checked what you said about food replicators. You are incorrect. If you do not have enough production, and food is not produced elsewhere, your population starves. I have experienced the starvation using a UniTol race. The BC penalty is about 1bc per food created. On top of this 2 production ...
- Tue May 05, 2009 12:43 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 3719987
- Mon May 04, 2009 6:22 pm
- Forum: Suggestions
- Topic: Freighters combat screen?
- Replies: 7
- Views: 6278
I think that freighters should be out of tactical. But there should be a way to target enemy freighter pool. For example: You have 40 freighters in your pool, with 35 in use. Your opponent uses his ships to attack your freighter pool, this can cause destruction of 7 freighters, you are now at 33 fre...
- Mon May 04, 2009 4:56 pm
- Forum: Strategy & Tactics
- Topic: VDC Strategies
- Replies: 7
- Views: 11395
My only point of contention with new armor barracks is that as Dict Cyber Tol I would not take them over Hydroponics. Though I need to work on this a bit. Yes there are alternatives, but they are not that great. Food Replicators is Meh, you would never build it on all your planets, like you would Hy...
- Mon May 04, 2009 1:31 pm
- Forum: Game Modifications
- Topic: Mod: Bigger universe / more players ?
- Replies: 2
- Views: 3110
- Mon May 04, 2009 2:54 am
- Forum: General Discussion
- Topic: Astax' XNA project thread.
- Replies: 8
- Views: 6512
Astax' XNA project thread.
Hey guys, This thread is for my XNA project. Goal of which is to make a TBS game with heavy moo2 influence (customizable races, ships, multi colony star systems). I will post updates as I go. Feel free to comment on my progress. If you wish to fiddle with my latest builds follow instructions below. ...
- Sun May 03, 2009 1:20 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 3719987
- Sun May 03, 2009 11:33 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 3719987
- Sun May 03, 2009 3:27 am
- Forum: Strategy & Tactics
- Topic: VDC Strategies
- Replies: 7
- Views: 11395
I have been using UniAqua+1prodRHW+50%growth It has worked pretty good for me. I just cant play 100%growth race well, and I don't feel like learning. UniTolRHW strikes me like a recipe for fail. I will try it maybe, but I have no high hopes. My old UniTol 1.4 build was +1 food, because food can be a...