Search found 242 matches
- Tue Feb 17, 2015 4:35 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 973704
ICE history
____ 2019 sep 23 - 24 - food replicator back in tree, computers tech branch reworked. jul 12 - 23 - star bases can have cloaks, balance updates. (supplied with 1.50.15 dd jul 21) mar 15 - 22 - completely redesigned AI races, new micromanagement options. ____ 2018 dec 5 - 21 - aqua treats tundra as s...
- Sun Feb 15, 2015 5:50 pm
- Forum: Game Modifications
- Topic: Won_Council_Score
- Replies: 0
- Views: 65028
Won_Council_Score
To increase the council win score from 100 to 250, I have replaced in ICEMOD, 0F BF C6 E8 33 12 00 00 84 C0 74 07 B8 64 with 0F BF C6 E8 33 12 00 00 84 C0 74 07 B8 FA (I am probably one of the few who care about the score) There is another line that is about the council score, but it does not seem t...
- Sat Feb 07, 2015 3:02 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 860669
Re: OCL_Improved
Very valid point you make and it is a choice of the modder use a certain platform. There will always be a wishlist. I would be happy if you can share the feudal code with me. As for the rest my assumptions will be : - i'd rather stay on an actual, maintained platform, which is VDC - will go with all...
- Fri Feb 06, 2015 3:35 am
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 860669
Re: OCL_Improved
In VDC Energy Absorber was increased to 33% (25%) and Structural Analyzer bonus decreased to 1.6 (2.0). These (and also others like Feudal ship cost, Multi-Phased Shields, Shield Capacitators) can not be changed via the current OCL. 1. can you share the offsets for Feudal ship cost? (or maybe you ha...
- Wed Feb 04, 2015 4:14 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4666333
Re: "Very Difficult Choice" Mod
Nice idea to add the lucky pick. If i play lucky, Antarans attack me much less than they should (<<50% of the attacks)
- Fri Jan 30, 2015 12:23 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4666333
Re: "Very Difficult Choice" Mod
Ah, the Neural Scanner, yeah I missed that... Some people complained they were too strong before, so I decreased their strength. Can increase back to old. Actually I meant they are too strong still, because they kill all my enemies before I have the chance to start a fight. If antarans are not used ...
- Fri Jan 30, 2015 8:07 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4666333
Re: "Very Difficult Choice" Mod
Hai Overlord2, So I have studied VDC in detail now and spent more hours than is probably healthy for me :) First of all BIG thanks to anyone that has been working on this exe, the bug fixes are amazing! A joy to see that MOO2 is being kept alive. A few things; * The strategic combat bug is caused by...
- Wed Jan 28, 2015 4:40 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 860669
Re: OCL_Improved
Thanks for swift reply. I actually meant leaders with the Telepath skill They can have for example +6% listed, but only 3% is shown in total defensive spy bonus. I think i it was solved in VDC. ** deleted off topic ** have created this wishlist, with some ideas .. not too long .. would appreciate if...
- Tue Jan 27, 2015 11:22 am
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 860669
Re: OCL_Improved
thanks for that link! it means from today i will need a hex editor to proceed... update: have found HxD hex editor .. and did my first edit.. playing with the fast fade :) q1: when capturing Orion, Death Ray (47) is always tech#1. Iis there anyway to change that in hex, say to xentronium armor (201)...
Re: bug list
When playing as Tolerant, when colonizing a new planet, if this is a radiated or toxic world, info says no planet maintenance fee. The maintenance fee IS applied however when the planet is yours. I think aplying the fee is correct, but I would like to change the text info. Anyone knows how that can ...
- Sat Jan 24, 2015 7:16 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 860669
Re: OCL_Improved
Thanks for this amazing tool, it makes modding so much more fun.
Really cool!
Do you know if the offset for Warlord command points ability is known?
Really cool!
Do you know if the offset for Warlord command points ability is known?
- Sat Jan 24, 2015 2:15 pm
- Forum: Game Modifications
- Topic: Renaming the A.I. custom races & changing behavior
- Replies: 1
- Views: 3965
Re: Renaming the A.I. custom races & changing behavior
I think you can rename the races in the file ESTRINGS.LBX. You can only use names with exactely the same amount of characters. more is not possible and less might cause game bugs! Also, in HELP.LBX you can change names, for the race selection screen. There might be more places where you need to chan...
- Fri Jan 23, 2015 10:16 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 973704
ICE 24
ICE aims to make single player games more challenging and interesting. Blitz strategies are far less reliable. Highlights * Rebalanced Racial Traits and Techtree. * Mind Control requires a Titan. * Improved AI ship design. * Much stronger opponents, monsters, Guardian and Antarans! * Changelog: http...
- Wed Jan 21, 2015 5:53 pm
- Forum: Game Modifications
- Topic: Has anyone modded the documentation? v1.40b23/24
- Replies: 4
- Views: 5007
Re: Has anyone modded the documentation? v1.40b23/24
Hai Pants, I have just finished an updated HELP.lbx It enhances and corrects many descriptions. Has updated Marine & Armor Barracks and Outpost Ship in there. And also Space Academy, etc. Updated race descriptions inspired by the printed manual. Clarified a bit more the 4 governments, transdimension...
- Tue Dec 16, 2014 4:53 pm
- Forum: Strategy & Tactics
- Topic: Game Mechanics and MOO2 Tricks Employing This Mechanics
- Replies: 13
- Views: 101632
Re: Game Mechanics and MOO2 Tricks Employing This Mechanics
Hi guys. Have been working on a mod for some days now and I have a question about scanners and was hoping someone can help me out with this: Started test hot seat game (1.40b24). modded nuclear drive to be 1 parsec/turn. Opponent planet has only space scanner and no star base. Distance between oppon...