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by Overlord2
Wed Aug 19, 2015 8:17 am
Forum: Strategy & Tactics
Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
Replies: 18
Views: 840

Re: Comparing Unification with Feudalism for blitz purposes, regular moo

When there is one you can do so. Usually however Ai doesn't build colony bases until late. I think it didn't do it either in your video, but landed CS in hw, which was a result of a small map.
by Overlord2
Tue Aug 18, 2015 7:11 pm
Forum: Strategy & Tactics
Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
Replies: 18
Views: 840

Re: Comparing Unification with Feudalism for blitz purposes, regular moo

Edit:
OK, I was wrong. seems like the real formula is: (total prod/pollution cleaners -no pollution prod* nano coef.)/2
by Overlord2
Tue Aug 18, 2015 6:43 pm
Forum: Strategy & Tactics
Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
Replies: 18
Views: 840

Re: Comparing Unification with Feudalism for blitz purposes, regular moo

lets consider a basic subt race with LHW and nothing else. full pop = 24, 12 farmers and 12 workers. 12 workers = 36 PP Pollution is 36-8 > 28/2 = 14 If you build the PProcessor it will be: 12 workers = 36 PP Pollution is (36/2)-8 > 10/2 = 5 If you build pollution processor in this example, product...
by Overlord2
Tue Aug 18, 2015 5:52 pm
Forum: Strategy & Tactics
Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
Replies: 18
Views: 840

Re: Comparing Unification with Feudalism for blitz purposes, regular moo

When you have 40 worker PP and a P.Processor, the pollution will be 7. that is 40/2 from processor = 20 - 6 for medium planet > 14/2 = 7. the outcome is not 40-6=34 / 2 from processor =17/2 = 8.5 (9). Your example is unclear, please give all inputs: how many workers on production, race bonuses, gov...
by Overlord2
Tue Aug 18, 2015 4:59 pm
Forum: Strategy & Tactics
Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
Replies: 18
Views: 840

Re: Comparing Unification with Feudalism for blitz purposes, regular moo

@Darza Your several sentences: in short - you mix Reliability and Peak....im directly pointed you to a peak performance initially....another best ones included Feu as fastest anti-AI races Bring any number of saves for t0 and we compare uni vs feudal. In how many saves unification should beat feudal...
by Overlord2
Tue Aug 18, 2015 4:24 pm
Forum: Strategy & Tactics
Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
Replies: 18
Views: 840

Re: Comparing Unification with Feudalism for blitz purposes, regular moo

The video you have made is for a small map, where you start very close to the opponent. I meant the large map, where distance is higher. On the large map opponent might be able to build some fleet before you reach him and missiles damage won't be enough to kill both starbase and the fleet. Though yo...
by Overlord2
Tue Aug 18, 2015 12:22 pm
Forum: Strategy & Tactics
Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
Replies: 18
Views: 840

Re: Comparing Unification with Feudalism for blitz purposes, regular moo

Darza, you are sick man. Go and get psychic treatment.
by Overlord2
Tue Aug 18, 2015 11:42 am
Forum: Strategy & Tactics
Topic: Comparing Unification with Feudalism for blitz purposes, regular moo
Replies: 18
Views: 840

Comparing Unification with Feudalism for blitz purposes, regular moo

Well, even in "classic, where was no balance and only Uni-Uni-Uni" actually Uni was best choice only under some special game settings. Another best ones included Feu as fastest anti-AI races; Demo, that generally outperform Uni from Prewarp; Crea for Advanced, and even Dict could be used to constru...
by Overlord2
Mon Aug 17, 2015 10:40 am
Forum: Game Modifications
Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
Replies: 995
Views: 205847

Re: "Very Difficult Choice" Mod

Thanks for pointing for the bug. I will make the change in the following update.
by Overlord2
Mon Aug 17, 2015 10:17 am
Forum: Game Modifications
Topic: ICE 18a
Replies: 128
Views: 8458

Re: ICE Mod 10k

Well, even in "classic, where was no balance and only Uni-Uni-Uni" actually Uni was best choice only under some special game settings. Another best ones included Feu as fastest anti-AI races; Demo, that generally outperform Uni from Prewarp; Crea for Advanced, and even Dict could be used to constru...
by Overlord2
Sun Aug 16, 2015 2:28 pm
Forum: Game Modifications
Topic: ICE 18a
Replies: 128
Views: 8458

Re: ICE Mod 10k

Looked at the mod again. I believe in v. 10k the only race playable is unification. Moral techs are placed so that puts any non-uni race at great disadvantage. Exception is creative, which could be viable, but it's too costly, so unplayable either.
by Overlord2
Sun Aug 02, 2015 12:19 pm
Forum: Game Modifications
Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
Replies: 995
Views: 205847

Re: "Very Difficult Choice" Mod

VDC 58f released:

- Picks cost reverted back to the VDC 58c; I believe this will be final version of the picks;
- AI races revised and adjusted for the current costs;
by Overlord2
Tue Jul 21, 2015 6:05 pm
Forum: Game Modifications
Topic: Max pop travelling limit
Replies: 1
Views: 385

Max pop travelling limit

The current pop travelling limit is 25 pop at a time. Would be greateful if someone could find a way to increase it. There is an opinion that travelling pop data is recorded into the save structure and won't be possible to change it without changing the save structure. Any thoughts someone?
by Overlord2
Mon Jun 29, 2015 4:39 am
Forum: Game Modifications
Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
Replies: 995
Views: 205847

Re: "Very Difficult Choice" Mod

+500RP in 10 turns? do you people breed like rabbits? Setting two additional colonies to research after building up can produce up to 500 Rps/t. Or getting autolabs in case of unification. Timing for getting autolabs with unification is about t96-100. judging by what you're saying, I am doing indee...
by Overlord2
Sat Jun 27, 2015 6:32 am
Forum: Game Modifications
Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
Replies: 995
Views: 205847

Re: "Very Difficult Choice" Mod

Well, this race is very, very slow. +60 pop - 6 points +75 ship offence - 9 points +20 ground combat- 3 points HVG - 4 points Aquatic - 8 points Subterranean - 8 points Omni - 2 points Warlord - 4 points Total - 44 points spent, while economic picks comprise only 6+8+8+1/2*4=26 out of 44 plus fuedal...

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