Search found 654 matches

by Overlord2
Sun Dec 06, 2015 8:01 am
Forum: Game Modifications
Topic: Increased and new monster events
Replies: 17
Views: 1420

Re: Increased and new monster events

Could you also give insight about Space Flux event? It seems to me another crucial event, which needs balancing.
by Overlord2
Thu Nov 12, 2015 1:48 pm
Forum: Game Modifications
Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
Replies: 995
Views: 205839

Re: "Very Difficult Choice" Mod

Relative to the comparison of missiles and beams above I want to add that the fundamental mistake Dukinson makes is that he completely misses the time factor in his logical constructions. There can't be abstract situation, i.e. you can't compare abstract missiles with beams, because situation in com...
by Overlord2
Thu Nov 12, 2015 12:26 pm
Forum: Game Modifications
Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
Replies: 995
Views: 205839

Re: "Very Difficult Choice" Mod

Hi,

The problem you've mentioned means you have installed the game/mod in a wrong way and launch something else, not the mod . Instructions how to install the game are available here: http://masteroforion2.blogspot.com/2006 ... guide.html
Also check the VDC readme file.
by Overlord2
Fri Oct 09, 2015 11:30 am
Forum: Game Modifications
Topic: MoO2 Workshop
Replies: 29
Views: 19086

Re: MoO2 Workshop

Can't tell anything about Grig's website, but MoO2 Workshop is now available on Nirran's page.
by Overlord2
Sun Sep 27, 2015 6:47 pm
Forum: Game Modifications
Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
Replies: 995
Views: 205839

Re: "Very Difficult Choice" Mod

There is no criticism, just irrelevant talk. If you want to find out something, come to the IRC and we talk it over on the spot, instead of littering the forum.
by Overlord2
Sun Sep 27, 2015 5:15 pm
Forum: Game Modifications
Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
Replies: 995
Views: 205839

Re: "Very Difficult Choice" Mod

Considering what was said above, I don't see point in continuing this discussian. You like to discuss some irrelevant and meaningless things. And the manner you conduct the dialogue also shows that darza wasn't wrong in his assumptions. You write your posts for the sake of writing, not for discussin...
by Overlord2
Sat Sep 26, 2015 7:46 am
Forum: Game Modifications
Topic: Defensive & Offensive Combat Values
Replies: 9
Views: 685

Re: Defensive & Offensive Combat Values

Missile defense bonus finding was a significant one. I wondered why pulsons and lower missiles were so much easier to shoot.
On a side note: how is set the negative sign for nuclear missile? I thought it should be F6 for -10.
by Overlord2
Wed Sep 23, 2015 10:03 am
Forum: Game Modifications
Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
Replies: 995
Views: 205839

Re: "Very Difficult Choice" Mod

I was somewhat under the assumption that your mod was very related to Icemod, it's why I thought to invoke your opinion on this topic and why I thought you might be interested. Rocco is using VDC patch for his modding purposes. Nothing beyond that. These are two completely different mods. First, I ...
by Overlord2
Mon Sep 21, 2015 6:32 pm
Forum: Game Modifications
Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
Replies: 995
Views: 205839

Re: "Very Difficult Choice" Mod

That save pretty much answers my question. Can you give an example of an economic race build you use? That Elerian setup I've seen before (Just about), but the ship designs were accustomed to your mod, making it very strong. And do you find being creative much use with your mod? Thanks for your ans...
by Overlord2
Mon Sep 21, 2015 9:22 am
Forum: Game Modifications
Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
Replies: 995
Views: 205839

Re: "Very Difficult Choice" Mod

Well, in vanilla battlescanners weren't free. They were in competition with the very desirable tach com tech. So, why were battlescanners handed out for free in your mod and Roccos? Missiles. Rocco is even thinking of taking it up a notch and boosting base computers, has already done so in the past...
by Overlord2
Sat Sep 19, 2015 12:39 pm
Forum: Game Modifications
Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
Replies: 995
Views: 205839

Re: "Very Difficult Choice" Mod

Sorry, I don't understand your concern. Were you trying to say missiles are underpowered, because there is free battle scanner?
by Overlord2
Sat Sep 19, 2015 12:13 pm
Forum: Game Modifications
Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
Replies: 995
Views: 205839

Re: "Very Difficult Choice" Mod

Would you not say this necessity of beam attack is born from the strength of missiles? No, primary factor, which affects beam attack value is ship-to-ship attack/defense ratio. This is the first thing which should be balanced. The reason behind is that you can destroy enemy ships with beams and in ...
by Overlord2
Fri Sep 18, 2015 3:55 pm
Forum: Game Modifications
Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
Replies: 995
Views: 205839

Re: "Very Difficult Choice" Mod

Hi, First of all I would like to correct you, my nick is Overlord2! Secondly, I'am not much interested in other mods than VDC. If you would like to discuss VDC or have some questions, feel free to ask. About Battle Scanner technology in VDC. With current beam attack/beam defense ratio battle scanner...
by Overlord2
Sat Sep 12, 2015 10:55 am
Forum: Game Modifications
Topic: Increased and new monster events
Replies: 17
Views: 1420

Re: Increased and new monster events

There is some seperate code for determining Lucky player events, will take a look at it.
What would you like to change?
Slightly increase probability of events: currently too low for lucky when events are off.
by Overlord2
Fri Sep 11, 2015 5:36 pm
Forum: Game Modifications
Topic: Increased and new monster events
Replies: 17
Views: 1420

Re: Increased and new monster events

What about chances of random events when they are turned off, but someone took lucky? Positive events still occur for the one who took lucky.

Go to advanced search