Search found 48 matches
- Mon Mar 27, 2006 12:14 am
- Forum: Support
- Topic: Language Support
- Replies: 16
- Views: 57780
The "incorrect text" - text, where the characters with codes from 129 up to 255 are not output (10% of all texts). I found a place, where there is a call function for output of the "incorrect text" (the offsets are indicated for official version 1.31). 0x001A88F6 | B0 7F | mov al, 7Fh I don't decomp...
- Thu Mar 23, 2006 4:00 am
- Forum: Support
- Topic: Language Support
- Replies: 16
- Views: 57780
- Wed Mar 22, 2006 4:07 am
- Forum: Support
- Topic: Language Support
- Replies: 16
- Views: 57780
Thank! Has understood. Overview my problem: I end the fonts editor for my package of the editors on MoO2. [see picture] For the tests, I have created full Russian fonts and looking, how they will be showing in the game. A problem that Russian characters are output not in all texts (see description b...
- Thu Mar 16, 2006 11:54 pm
- Forum: Support
- Topic: Language Support
- Replies: 16
- Views: 57780
Language Support
The game supports four languages: English, German, French and Italian (exist texts and fonts). How to make to the non English language, if the installation of the game don't choice of the language?
What should be written in "language.ini"?
What should be written in "language.ini"?
- Wed Mar 15, 2006 12:54 am
- Forum: Game Modifications
- Topic: Some ideas for remaking MOO2
- Replies: 18
- Views: 8908
See project "FreeOrion".
Link: http://www.freeorion.org/index.php/Screenshots
Link: http://www.freeorion.org/index.php/Screenshots
- Mon Feb 27, 2006 12:50 am
- Forum: Game Modifications
- Topic: About .lbx extraction
- Replies: 13
- Views: 18202
- Sun Feb 26, 2006 3:06 am
- Forum: Game Modifications
- Topic: About .lbx extraction
- Replies: 13
- Views: 18202
- Wed Feb 15, 2006 2:24 am
- Forum: Game Modifications
- Topic: About .lbx extraction
- Replies: 13
- Views: 18202
- Tue Feb 14, 2006 7:53 am
- Forum: Game Modifications
- Topic: Moo 2 .lbx and .mex image/sound extraction
- Replies: 4
- Views: 4226
- Tue Feb 14, 2006 7:41 am
- Forum: Game Modifications
- Topic: About .lbx extraction
- Replies: 13
- Views: 18202
Hallo, Balrokzar! At free time I solving this task. By result of this operation is the programs package "MoO2 Workshop". MoO2 Workshop - is the software package for editing data of the game Master of Orion 2 (MoO2). The package includes programs-editors, description files of contents LBX archives fo...
- Thu Feb 09, 2006 4:10 am
- Forum: Game Modifications
- Topic: Sourcecode of MOO2 or other Ways to modify the game?!
- Replies: 20
- Views: 22115
Lord Brazen: I too have found and extracted the symbol table from the executable however it's encoded in watcom format and not codeview format. I can't find a program to convert it and the debugger I use only supports codeview format... You can publish your MoO2's asm code? Or this your know-how? N...
- Mon Jan 23, 2006 3:20 am
- Forum: Game Modifications
- Topic: Format of resources in MoO2
- Replies: 8
- Views: 6133
(MOO fonts seem to have characters ranging from 0 to 127 only, not 255). MoO2's fonts is ASCII code table (00-FF). You are right only on the English alphabet. Many characters in the European languages have values >=0x80. In particular, the characters such as ?, ?, ?, ?, and so on all have values >=...
- Wed Jan 18, 2006 2:00 am
- Forum: Support
- Topic: Problem to start the Dos Version of MoO2 under XP...
- Replies: 14
- Views: 17169
Use Virtual Machines - "Virtual PC" or "VMware Workstation", you will not have any problems under any operating system or hardware. Because thus you works in natural DOS. It is possible even to play in a window mode in Windows. Links: Virtual PC - http://www.microsoft.com/windows/virtualpc VMware Wo...
- Wed Jan 18, 2006 1:47 am
- Forum: Game Modifications
- Topic: Format of resources in MoO2
- Replies: 8
- Views: 6133
The browse of unknown area of fonts's files: --------------------------------------------------------------------- 0x0000 to 0x0004 - ! 0x19 (Int) 0x0004 to 0x0008 - ! 0x32 (Int) 0x0008 to 0x0040 - Bytes... 0x0040 to 0x0184 - ! Zero. In middle which one 248 units Bytes (0x08) 0x0184 to 0x0568 - ! 24...
- Mon Jan 16, 2006 2:58 am
- Forum: Game Modifications
- Topic: Format of resources in MoO2
- Replies: 8
- Views: 6133