Search found 66 matches
- Sat Sep 05, 2015 7:53 pm
- Forum: Strategy & Tactics
- Topic: Playing on Strategic?
- Replies: 28
- Views: 30620
Doom stars and Artemis Net Repulsion
Interesting stuff. Looks like there is more depth to strategic combat than I realized. I tend to disbelieve anything the strategy guide says but it's not always wrong. I wonder if doomstars are really off as your findings have shown, they seem to have more than 5 specials but I will try to test two ...
- Wed Sep 02, 2015 6:26 pm
- Forum: Game Modifications
- Topic: Warlord Ability Command Points
- Replies: 4
- Views: 5436
Re: Warlord Ability Command Points
I should have gotten the hex editor sooner, so far this is easier than I thought it would be. Maybe I'll just change your newest versions and use pickhack to change the race picks so warlord is fair on picks. I'm thinking 6 or 7. At 9 picks or 4 vanilla, most players wouldn't start with it. I should...
- Wed Sep 02, 2015 5:49 pm
- Forum: Game Modifications
- Topic: Warlord Ability Command Points
- Replies: 4
- Views: 5436
Re: Warlord Ability Command Points
I had this thought suddenly. I recalled how you thought Warlord wasn't unbalanced in its initial form, 2 command points. Add in this discovery of how to change it, then shortly after, you do indeed change it. So I have a theory, you didn't change it because it was unbalanced, rather you changed it b...
- Wed Sep 02, 2015 12:42 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113541
Re: ICE Mod 10n
Hahah. Brilliant!
- Mon Aug 31, 2015 12:45 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113541
Re: ICE Mod 10n
Outposts ships are back! I'm gonna build so many! More than I even need. Some will just orbit my homeworld making me feel warm and fuzzy. Others will accompany assault fleets, raising moral and ship attack. I'm pretty sure that's how it works.
- Thu Aug 27, 2015 7:48 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113541
Re: ICE Mod 10m
I was doing a test on strategic with new ships and old ships packed with bonus modules. What I did first was identify two titans in my fleet. Both had the same exact crew training level, regular. One was made slightly before I developed and stole a bunch of modules. It only had 4 modules. The slight...
- Wed Aug 26, 2015 1:08 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113541
Re: ICE Mod 10m
I checked some of my old saves and compared them versus new ones. It's certainly not a population issue, like I said before I always play with a population boosting trait and with your mod I use the biggest one, subterranean. Also, I tend to play dictatorship as well to get the more easily accessibl...
- Tue Aug 25, 2015 1:12 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113541
Re: ICE Mod 10l
Dunno, what can I say, I am trying to make single player more interesting than classic, but in the end the strategy and tactics of the a.i. are simply not up to par. I am not a programmer so cannot fix it, if it is fixable at all. One way it could be changed however is by changing the a.i. personal...
- Tue Aug 25, 2015 12:33 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113541
Re: ICE Mod 10l
About maintenance, I play subterranean and still end up setting tax rates to 20 or even 30 percent. More planets just means more buildings. It's a ratio thing, not a population thing. There are rare instances where I get many terrains early and I stick to around 10%. In vanilla is was a rarity to hi...
- Mon Aug 24, 2015 11:36 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113541
Re: ICE Mod 10l
I've mentioned this briefly before but I thought I'd describe a cheap tactic I've been using to buffer myself from powerful empires with weak empires. For some reason, the computer will not easily attack itself. I had the Klackons with a couple worlds, pitiful tech level and an almost nonexistent fl...
- Mon Aug 24, 2015 4:06 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113541
Re: ICE Mod 10l
I noticed ship leaders abilities now read "improves all ships in the fleet" where in vanilla it says "improves ship". Was this a vdc/icemod change or yet another display bug? I searched the changelog but didn't see it.
- Mon Aug 24, 2015 3:11 pm
- Forum: Strategy & Tactics
- Topic: Androids and Spy dynamics
- Replies: 9
- Views: 9993
Re: Androids and Spy dynamics
I was noting the effects of being spied on by an enemy. Usually they kill a spy much more likely than stealing a tech as they begin to spy on me. It always seems to take many turns before they can manage to steal a tech. This is one of the observations that had me thinking there are spy networks tha...
- Mon Aug 24, 2015 2:59 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113541
Re: ICE Mod 10l
I went back and played a vanilla game today, fortunately a had a few old saves to play with that saved some time. I noticed something about my economy and maintenance. I do like the concept of how planet climate vary more rather than being so similar in maintenance and size as they were in vanilla, ...
- Mon Aug 24, 2015 12:44 pm
- Forum: Strategy & Tactics
- Topic: Playing on Strategic?
- Replies: 28
- Views: 30620
Re: Playing on Strategic?
It's all the same even though it's displayed oddly. The negatives will only go to what you have in armor then, poof, ship gone. I am not sure what this means? I still think modules, combat speed, shields (weakly factored it seems), crew, ship combat bonuses and weapons are properly displayed. I eve...
- Mon Aug 24, 2015 12:26 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1113541
Re: ICE Mod 10l
I'm really finding it shocking how many display bugs there are in this game. Tolerant maintenance, defense pick missile defense, navigator. Were the designers just asleep at the wheel? Moo2 was considered a great game in it's time and none of my friends knew of any of these display bugs. I still fin...