Search found 661 matches
- Sun Nov 23, 2008 2:31 pm
- Forum: Suggestions
- Topic: New commands for multiplayer
- Replies: 10
- Views: 14599
Re: No Art/No Natives Switches
I would love such switches, though I would settle for the simplest approach possible, which is to just have the switches remove any of these specials from all systems. The "within 6 parsecs part" would be tough code to implement. - Cyber The idea with no free techs is considerably better imo. As fo...
- Fri Nov 07, 2008 8:18 pm
- Forum: Suggestions
- Topic: Slower Galactic Movement
- Replies: 9
- Views: 7216
- Fri Nov 07, 2008 4:39 pm
- Forum: General Discussion
- Topic: Blitzing & The Prisoner's Dilemma
- Replies: 6
- Views: 4774
Red, you didn't understand underlying implications of Cyber's proposition. The point is whether you do restarts or not. I totally agree with you that in no restarts game it is silly to cancel blitz or rush possibility. One might get 10 ultrariches, while other 10 ultra poors lgs...Without blitz poss...
- Fri Nov 07, 2008 3:45 pm
- Forum: Strategy & Tactics
- Topic: Antimatter&Emg Combo Tactics - is it a Bug or a Feature?
- Replies: 27
- Views: 64279
2C'G~ We talk about original moo now, no mod is concerned. So in original moo this tactics seems to be unbeatable (on the first glance of course). The main problem here is to acknowledge whether it is bug or not. Many people consider it a bug, that you can't target missiles normally. Hence if it is ...
- Thu Nov 06, 2008 4:15 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4864705
Here is updated race costs file (food +1 for 3 points):
http://rapidshare.com/files/161308241/RACESTUF.LBX
The VDC 14.a distributive is also updated (now includes this file).
http://rapidshare.com/files/161308241/RACESTUF.LBX
The VDC 14.a distributive is also updated (now includes this file).
- Thu Nov 06, 2008 12:53 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4864705
- Tue Nov 04, 2008 4:53 pm
- Forum: Strategy & Tactics
- Topic: Antimatter&Emg Combo Tactics - is it a Bug or a Feature?
- Replies: 27
- Views: 64279
- Tue Nov 04, 2008 11:38 am
- Forum: Strategy & Tactics
- Topic: Antimatter&Emg Combo Tactics - is it a Bug or a Feature?
- Replies: 27
- Views: 64279
Antimatter&Emg Combo Tactics - is it a Bug or a Feature?
I start this blog with a view to people express their opinion on this subject. Here is brief description of the tactics: antmatter torpedoes have the basic speed of 18 and it cannot be shot down as you know. You put 1 unit of antimatter torpedo in the first row and in the rest rows you put missiles ...
- Fri Oct 17, 2008 5:02 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4864705
Here is corrected tech description file for 14.a version:
http://rapidshare.com/files/160706527/HELP.LBX
The installation archive already includes this file since 11/5/08
http://rapidshare.com/files/160706527/HELP.LBX
The installation archive already includes this file since 11/5/08
- Fri Oct 03, 2008 9:12 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4864705
Lately in moo community VDC mod has been popular. However regular moo is still played more often (just a matter of habit I suppose). As a creator of VDC I think it is more balanced than DC. But in order to get the feeling what is the difference in balance, you need to play a lot of mp games of both ...
- Fri Oct 03, 2008 5:21 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4864705
- Sun Sep 28, 2008 4:49 pm
- Forum: Internet games
- Topic: Difficult Choices
- Replies: 1
- Views: 5243
People are lazy to discuss strategies here, but are willing to play :) Come to the IRC (irc.quakenet.org/moo2) and test your skills :wink: As a starting point I'd advise to read the following strategy guide: http://masteroforion2.blogspot.com/2005/03/master-of-orion-ii-strategy-guide.html As for DC/...
- Sat Sep 27, 2008 5:32 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4864705
Hmm, is there a reason you prefer 20-point system to Siron's 40-point model? It seems like 40-point model both, allows for much more customization and makes finding the exact balance easier. Hi Eldariel, I agree that 40 points model can be more flexible, but practically it is all about decision, wh...
- Tue Sep 02, 2008 5:00 am
- Forum: Suggestions
- Topic: New commands for multiplayer
- Replies: 10
- Views: 14599
- Mon Sep 01, 2008 2:06 pm
- Forum: General Discussion
- Topic: Innovative Ideas for the Next MOO
- Replies: 9
- Views: 5155
I think moo could be great if it was just reintroduced to the world today with very little changes. The one thing i can think of that would scare people off from playing it today is the micromanagement. In this generation of mainstream gaming people are lazy and want simple and fast. If you made it...