Search found 661 matches
- Wed Feb 18, 2009 9:05 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4990966
- Wed Feb 18, 2009 8:42 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4990966
Here are some answers to your assertions: Ship shields still feel sort of useless; they absorb slightly more damage, but weapons also do more damage, so shields are still not good. I'd consider beefing them a little more Currently shields look balanced to me (no one of the active players have compla...
- Thu Feb 12, 2009 3:17 pm
- Forum: General Discussion
- Topic: The ethics of colonizing and/or invasion of worlds
- Replies: 23
- Views: 23177
- Thu Feb 12, 2009 2:33 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4990966
I suggest moving Heavy Armor down a bit. If you reduce size bonus from BPods a bit it might fit in there. Also, Battle Scanner should not be auto - the DC6 compbo for Fast Racks/Scanner/Tachyon Comm is much better solution. I guessed you would mention this solution, realized in DC mod. As a DC play...
- Thu Feb 12, 2009 11:14 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4990966
Thanks for your review, Green Knight. I want to comment on several points, which got me interested. First of all, yes, there isn’t much choice indeed in the tech fields where main economic techs are presented. Basically it was done so because economic techs dominate throughout the game, and in order...
- Tue Feb 03, 2009 1:45 pm
- Forum: Suggestions
- Topic: Slower Galactic Movement
- Replies: 9
- Views: 7403
no, its not possible to change distances between stars that way. I could build warp interdictors but that solves the problem for one player in one game. My point is that defenders should always have the possibility of getting a defensive fleet to a planet if they have a fleet close enough. The solut...
- Mon Feb 02, 2009 4:46 pm
- Forum: Support
- Topic: Time Warp / Phase Cloak Trick
- Replies: 13
- Views: 12405
- Mon Feb 02, 2009 2:46 pm
- Forum: General Discussion
- Topic: Moo2 without the war
- Replies: 4
- Views: 3605
- Mon Feb 02, 2009 2:27 pm
- Forum: Game Modifications
- Topic: Idea for Crew-Killing Weapons (Neutron Beam, Deathray)
- Replies: 4
- Views: 3935
I think, that crew Killing weapons are still too strong. It is quite easy to reduce the Crew of Ships and Starbases to 0 and then Invade them with Tractor Beams, Transporter or Assault Ships. There is one point about crew killing weapons, which shouldn't be overlooked. These weapons are beams, and ...
- Mon Feb 02, 2009 2:12 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4990966
Hi Viper, Thanks for high appraisal of the mod. I tried to do my best to balance things out. Yet, you can construct some races, which will do slightly better than others. Fortunately, the difference isn't significant and can be compensated by random map factor. As for 'Housing' command and etc, thes...
- Tue Jan 27, 2009 5:12 pm
- Forum: Strategy & Tactics
- Topic: Impossable games
- Replies: 1
- Views: 3268
- Sun Jan 04, 2009 9:03 am
- Forum: General Discussion
- Topic: Blitzing & The Prisoner's Dilemma
- Replies: 6
- Views: 4846
Blitzing the AI is easy, so the host should setup for no AI players in the game. Galaxy size and starting tech level can affect the viability of blitzing Standard game setup is: Galaxy size: large Galaxy age: organic Tech Level: average No AI These settings are optimal for interesting games: niethe...
- Sat Dec 27, 2008 8:58 am
- Forum: Support
- Topic: Time Warp / Phase Cloak Trick
- Replies: 13
- Views: 12405
- Wed Dec 03, 2008 12:46 pm
- Forum: Game Modifications
- Topic: Offsets for Antarian fleet build rates
- Replies: 8
- Views: 8002
- Sun Nov 30, 2008 7:38 am
- Forum: Suggestions
- Topic: How about PBEM Support?
- Replies: 1
- Views: 3933