Search found 661 matches
- Thu May 07, 2009 3:50 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4945548
2c'g As usual you never understand what I say :P Under lesser evil I meant the optimum negative picks combination given the costs of the race picks. Sometimes there can be several optimal sets, but the core reamains unchanged. e.g. repulsive in original moo. Addition: of course tech tree has an impa...
- Thu May 07, 2009 11:38 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4945548
Ok, I can tell you which races will rock under your setting if you base on VDC tech tree. No other races will get close to the ones I point. 1) demo sub lith, 2) demo lith +2 research, 3)aqua, demo cash +1, +50 pop, 4) dict, lith, sub, +50 pop rhw. The negatives will be the following: lowG, repulsiv...
- Wed May 06, 2009 5:12 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4945548
If one player launches with picks=13, will that allow only him to take the feudal? Because if so then yeah that would be pretty good solution. If he launches with picks=13, he will recieve 13 positive picks (instead of 10) and another 10 from negatives. Total 23 points. As feudal is -10 alone, he g...
- Wed May 06, 2009 5:03 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4945548
I was just looking for ways to make "feudal" a valid option. Ok, I understand. Lets reason. Roughly feudal as a negative could be equated with -2~-3 research (per worker) . As a positive it could be roughly equated with +1~+2 prod (per worker). This should be balanced out. Based on original moo tec...
- Wed May 06, 2009 4:08 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4945548
If they got evolutionary mutation then in theory they could have 14 picks in a pick 10 game. No. Hypothetically if one race could tech mutation earlier than other race, it would give it only temporal advantage of being 14 picks over 10 until the other race techs mutation. What I actually meant was ...
- Wed May 06, 2009 1:30 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4945548
It's a little strange to me that you want to avoid forcing someone to take a serious negative. After all, it's the Very Difficult Choice Mod, so shouldn't the negative race picks be a VDC? As it is with repulsive, it's still a no-brainer, along with -spy, -ship def, and/or -GC depending on your oth...
- Wed May 06, 2009 11:49 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4945548
I have checked what you said about food replicators. You are incorrect. If you do not have enough production, and food is not produced elsewhere, your population starves. I have experienced the starvation using a UniTol race. Ok, lets clarify what happens. I have made a couple of pictures, which cl...
- Wed May 06, 2009 11:17 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4945548
Are you sure about the income with food reps? I could swear it was charging me a BC per food generated. That was specifically why I tried it with the demo cyber combo, so the bonuses would cover the cost (each person eats half a food, but generates an extra half BC). The weird thing is, didn't the ...
- Tue May 05, 2009 10:45 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4945548
I was thinking if you gave feudalism -12 or more picks, would it be possible to get over the 20 pick limit using it? Or probably not. I'm thinking the game would not let you pick it then :/ Well, this could be possible, if someone found offset of the max negative value (-10) in the .exe file. Or al...
- Tue May 05, 2009 10:31 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4945548
Did you look at your income when doing this? Food replicators are terrible for anyone but tolerant races. Non-tol races need to store up production most of the time. Using replicators eats away at this production. Food replicators don't affect income, only production. But with a view to that you do...
- Sun May 03, 2009 6:58 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4945548
I noticed there are no Asteroid belts and no Gas Giants, is this intentional? Why have planet construction tech at all? This is consequence of the goodmap. In VDCREG planet construction works ok. Overall I am liking this mod. But few things remain problem, for one thing Feudalism is still horrible....
- Fri May 01, 2009 9:44 am
- Forum: Strategy & Tactics
- Topic: Please teach me some
- Replies: 21
- Views: 25289
- Thu Apr 30, 2009 11:16 am
- Forum: Strategy & Tactics
- Topic: Please teach me some
- Replies: 21
- Views: 25289
...Last game I got away winning with UniTolAquaticProd+1. Presently I try UniAquaProd+2Sci+1ArtiLarge. While these are incredibly quick to take 20 systems and it's fun to play them, it is not quite what we aimed for... I think the problem with us might be that we do not really know how to play crea...
- Thu Apr 30, 2009 7:14 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4945548
- Thu Apr 30, 2009 7:11 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4945548
Yes to get JumpGate by t120 isent hard, the reason to lower the cost to tech it was to make population migration less painfull erly in the game cos you wouldent have any good engines. Jumpgate doesn't allow population to travel faster, only military ships :P And if you would focus on engine tech wh...