Search found 186 matches
- Sat Apr 21, 2007 8:22 am
- Forum: Suggestions
- Topic: Map balance
- Replies: 7
- Views: 4723
It will probably not be easy but I will attempt this on my own. It should just be a matter of patching LB's patch, similar to how Siron does his mods. Here's what I'm thinking the algorithym might do. It will only run with an optional switch and only in this specific mod. First, find and preserve al...
- Fri Apr 20, 2007 9:00 am
- Forum: Suggestions
- Topic: Map balance
- Replies: 7
- Views: 4723
Map balance
I think more could be done in this area. Here are some ideas. Mirroring. Instead of randomly generating the whole map at once, only generate 1st players quandrant then mirror it to the other player's corners. This should create nearly identical corners. It also be done for the homeworld system but n...
- Thu Apr 19, 2007 10:46 pm
- Forum: General Discussion
- Topic: Spying mechanics?
- Replies: 10
- Views: 6544
- Thu Apr 19, 2007 1:38 pm
- Forum: General Discussion
- Topic: The best anti-missile/anti-fighters weapons?
- Replies: 2
- Views: 2396
Fusion Beams work well for that stage of the game. Lasers early on are ok and so are Phasors much later in the game. They don't have to be point defense. Pd is useful for when your opponent is packing missiles on their ships. If they close to point blank range and fire, only Point-defense will shoot...
- Thu Apr 19, 2007 9:55 am
- Forum: Strategy & Tactics
- Topic: A new strategy article
- Replies: 5
- Views: 3653
I made some corrections and added a sections on spying and ethics.
Here is Download LINKto new version.
Here is Download LINKto new version.
- Thu Apr 19, 2007 8:40 am
- Forum: General Discussion
- Topic: Spying mechanics?
- Replies: 10
- Views: 6544
How does it calculate the odds of spies dying? Here's what appears to happen in the code from what I understand. Check leaders for assassin ability. It's random chance based on the skill level of the leader. It looks like that can only kill one per turn. For each player, it determines what their sp...
- Wed Apr 18, 2007 6:27 am
- Forum: Strategy & Tactics
- Topic: A new strategy article
- Replies: 5
- Views: 3653
A new strategy article
This is a work in progress. Please feel free to comment.
http://groups.google.com/group/the-last ... g+MOO2.pdf
It needs more but I'm not sure what it needs. I'm open to suggestions.
The download link is a bit quirky. You may need to try a few times.
http://groups.google.com/group/the-last ... g+MOO2.pdf
It needs more but I'm not sure what it needs. I'm open to suggestions.
The download link is a bit quirky. You may need to try a few times.
- Wed Apr 18, 2007 6:23 am
- Forum: Game Modifications
- Topic: Super Races
- Replies: 11
- Views: 7154
- Tue Apr 17, 2007 6:18 pm
- Forum: General Discussion
- Topic: MOO2 on youtube
- Replies: 1
- Views: 2144
- Tue Apr 17, 2007 12:45 pm
- Forum: Strategy & Tactics
- Topic: Speed vs. Creative vs. Endurance
- Replies: 9
- Views: 4470
- Tue Apr 17, 2007 1:25 am
- Forum: General Discussion
- Topic: Spying mechanics?
- Replies: 10
- Views: 6544
- Sat Apr 14, 2007 11:27 am
- Forum: General Discussion
- Topic: Spying mechanics?
- Replies: 10
- Views: 6544
I have seen some of the assembly code for spying. My ability to decipher assembly still needs work but here is what I make of it. It first checks leaders for the assassin ability. They get their roll first. Any spies killed by leaders are automatically removed. Next, they calculate the odds of a spy...
- Thu Apr 12, 2007 1:55 pm
- Forum: Game Modifications
- Topic: Fighter Mods
- Replies: 1
- Views: 2324
Fighter Mods
It seems that the original design of the game allowed you to use weapon mods with fighters. 3.5 Fighter Craft Fighters are small, short-range, one or two man combat craft. Fighters are typically equipped with one or two short range weapons, the best armor available, and a limited supply of fuel and ...
- Thu Apr 12, 2007 8:35 am
- Forum: Strategy & Tactics
- Topic: What are the rules to have the galatic Senat in the Game?
- Replies: 4
- Views: 2746
I think it's just one other race but it's never happened that way for me. If there are no other races left you end up winning by conquest. I think the best thing to do to win the vote is to have the most population and planets. Instead of wiping out alien races, conquer them. Always build colony bas...
- Wed Apr 11, 2007 12:48 pm
- Forum: Strategy & Tactics
- Topic: What are the rules to have the galatic Senat in the Game?
- Replies: 4
- Views: 2746