Search found 41 matches
- Thu Jul 19, 2007 9:35 am
- Forum: Suggestions
- Topic: MOO Tech Research Restriction
- Replies: 13
- Views: 15549
Uncreative is probably the most fun pick to play against the AI as you're forced to overcome your tech limitations with ideas and strategy you wouldn't even give a second thought usually. (GO! GO! Pulsar frigates of dooooooom!) Picking Uncreative when playing against people though will likely get yo...
- Thu Jul 19, 2007 9:19 am
- Forum: Master of Orion
- Topic: Cyber (+2Fact) MOO1 to MOO2?
- Replies: 8
- Views: 12709
There is no 1:1 mapping between the industry of MoO1 & 2. Simple as that. If you look at it another way though you may be able to achieve a similar effect. Say if picking Cyb. gives a flat bonus to the output of any factory buildings. The difference between 7 & 9 is roughly 30%, so lets give our ima...
- Tue Apr 17, 2007 9:10 am
- Forum: Strategy & Tactics
- Topic: Speed vs. Creative vs. Endurance
- Replies: 9
- Views: 4466
The only real downside to Uni is that you don't get any morale effects. When I say downside, its more like a plus in the beginning with its effect becomming more negative as time progresses. Personally I've always veiwed Uni as a short-to-mid term play choice as the morale boosts you can get later o...
- Sat Mar 24, 2007 5:31 pm
- Forum: Strategy & Tactics
- Topic: endgame designs (no longer under general discussion)
- Replies: 6
- Views: 4109
Hows about a really odd thing? Battleship hull Reinforced Hull Augmentes Engines Subpsace Teleporter Inertial Stabiliser or Nullifier As many Pulsars as you can cram in. Jump into the middle of a fleet or swarm of missiles/fighters and create havoc :D Pulsars have a range of 6 so they can cover quit...
- Fri Mar 23, 2007 7:15 am
- Forum: Strategy & Tactics
- Topic: endgame designs (no longer under general discussion)
- Replies: 6
- Views: 4109
theres little-to-no point in using shield enhancers unless you go for everything you can. capacitor = instant recharge every round multi-p = +50% strength (makes capacitor more effective - more shield per round) hard = blocks 13 damage - VERY nice ;) (and screws with enemy transporters AND keeps shi...
- Mon Mar 12, 2007 9:08 am
- Forum: Strategy & Tactics
- Topic: Good Race Picks
- Replies: 37
- Views: 23003
Pick and Mix [/b] Farming +/- Disabled by picking Lithovore Farming bonuses generally won't do any harm unless you give up other production in order to get them. Better farming = less pop needed to feed the ungrateful masses = more pop doing 'useful' things like building and research. Penalties can...
- Fri Mar 09, 2007 5:15 am
- Forum: General Discussion
- Topic: Cybernetic and aut. repair system
- Replies: 24
- Views: 14498
- Fri Mar 09, 2007 4:58 am
- Forum: Suggestions
- Topic: Designing Starbases
- Replies: 41
- Views: 54322
Thinking on it, some of the specials would have to have some limitations placed on them with regard to use to on bases... For example: Parts Not Allowed Augmented Engines Subspace Teleporter Extended Fuel Parts Allowed, But With Reduced Effectiveness Cloak Phasing Cloak Displacement Device Inertial ...
- Thu Mar 08, 2007 9:32 am
- Forum: Suggestions
- Topic: Designing Starbases
- Replies: 41
- Views: 54322
Being able to design starbases and planetary defences would be a hugely welcome addition to the game. One of the more annoying aspects of being forced to have the AI do this for you, id the often idiotic choice of weapons and equipment. eg: The 'best' weapons are always used, where best means most a...
- Wed Mar 07, 2007 3:42 am
- Forum: Strategy & Tactics
- Topic: endgame designs (no longer under general discussion)
- Replies: 6
- Views: 4109
Plasma torpedoes Structural analyzer Battle pods Time warp facilitator Damper field Displacement device Inertial nullifier Reinforced hull Reflection field A beam enhancer.... On a torpedo ship? :P Anyways: Battleship or Cruiser hull Battle Pods Reinforced Hull Automated Repair Unit Shield Capacito...
- Sun Mar 04, 2007 11:42 am
- Forum: Strategy & Tactics
- Topic: Capturing Antaran Ships (single player)
- Replies: 42
- Views: 69316
Ways of *cough* 'aquiring' the ships of your Antaran visitors... 1. Disabling Can be used right from the start (with varying degrees of success.) You can just hammer their ships util the engines cut out, then dash in and board with as many troops as you can muster, as long as you have a +ve combat ...