Search found 61 matches
- Fri Jan 30, 2009 2:59 pm
- Forum: Game Modifications
- Topic: Idea for Crew-Killing Weapons (Neutron Beam, Deathray)
- Replies: 4
- Views: 3968
- Fri Jan 30, 2009 11:56 am
- Forum: Game Modifications
- Topic: Difficult Choice Mod
- Replies: 63
- Views: 150896
- Thu Jan 29, 2009 5:55 am
- Forum: Game Modifications
- Topic: Tech fields modding
- Replies: 2
- Views: 5544
Tech fields modding
I've been playing with the tech tree again...as I do once in a (long) while...and I'd like to confirm my most recent observation (probably not new, just new to me): Not new at all: TF0 is the starting field, and each of the categories also have a fixed starting field that can be changed (29, 55, 22,...
- Wed Jan 28, 2009 4:45 pm
- Forum: General Discussion
- Topic: Moo2 without the war
- Replies: 4
- Views: 3623
- Sat Jan 24, 2009 2:15 am
- Forum: Game Modifications
- Topic: Missiles Bases, Batteries and Structure HP
- Replies: 3
- Views: 3001
- Fri Jan 23, 2009 2:17 pm
- Forum: Game Modifications
- Topic: Missiles Bases, Batteries and Structure HP
- Replies: 3
- Views: 3001
- Mon Aug 13, 2007 9:36 am
- Forum: Game Modifications
- Topic: Why open collaboration in modding seems to be impossible?
- Replies: 5
- Views: 4366
Completely new here...so what you are saying is that there are a lot of people out there that has bits and pieces of info that could be of use to other modders, but they don't want to share it? So far I've found lots of info in this forum, so I had the impression people were rather open about the wh...
- Mon Aug 06, 2007 3:08 am
- Forum: Game Modifications
- Topic: Adding more tables to OCLPlus?
- Replies: 1
- Views: 2226
Adding more tables to OCLPlus?
Hi, It seems to me that there are a lot of .exe tables known to the community that are not included in the ocl. Are there any plans for adding anything to the ocl? I like to change some variables from time to time to keep the game fresh; but I don't have to time or inclination to dig around the .exe...
- Sat Aug 04, 2007 7:22 am
- Forum: Game Modifications
- Topic: Security Stations
- Replies: 3
- Views: 2566
- Sat Aug 04, 2007 5:08 am
- Forum: Game Modifications
- Topic: Security Stations
- Replies: 3
- Views: 2566
- Sat Aug 04, 2007 5:08 am
- Forum: Game Modifications
- Topic: Security Stations
- Replies: 3
- Views: 2566
Security Stations
Are security stations really so effective that they deserve to be grouped with EMG in the 1500 slot? Or is there some deeper reason for placing them where they currently are? Hints appreciated.
- Fri Jul 20, 2007 1:06 am
- Forum: Game Modifications
- Topic: May have DOS version after all...
- Replies: 2
- Views: 2312
- Fri Jul 20, 2007 12:59 am
- Forum: Game Modifications
- Topic: May have DOS version after all...
- Replies: 2
- Views: 2312
May have DOS version after all...
So the 2551k 'Orion2.exe' file ofund on my CD is actually the DOS executable? How nice...thanks a lot; I wondered what that was, but never got around to trying it. So, to run the game in DOS version, do I need to make a DOS-boot disk and run it from there? This here brings back fond memories of play...
- Wed Jul 18, 2007 11:59 pm
- Forum: Game Modifications
- Topic: Race picks
- Replies: 4
- Views: 3900
- Wed Jul 18, 2007 5:07 am
- Forum: Game Modifications
- Topic: Race picks
- Replies: 4
- Views: 3900
Race picks
Hi,
I'm using MOO2 for Windows, v.1.31.
Can anyone tell me where I might find the value that governs the number of race picks available in the customization screen? I've seen a mod here that does exactly that, but I'd like to know where I can find this value.
B
I'm using MOO2 for Windows, v.1.31.
Can anyone tell me where I might find the value that governs the number of race picks available in the customization screen? I've seen a mod here that does exactly that, but I'd like to know where I can find this value.
B