Search found 61 matches
- Wed Feb 18, 2009 3:22 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4943513
GAME No. 2 Single player, Impossible, Huge/Average Galaxy, 8 Empires, Pre Warp. This time I wanted to test a production race. I made a custom one, based on the Klackon (one of my old favorites): Uni, +2 prod, Subt, Large HW, Uncreative. Yes, yes. Uncreative can be crippling vs. a human, but vs. the ...
- Mon Feb 16, 2009 9:46 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4943513
Ok, I've finished my first VDC game. It was great fun, especially the first half. The AI empires managed to colonize and tech in a fairly skilled and challenging manner. If they only knew how to build ships and fight, it might actually have been challenging :-) A few additional points: Ship shields ...
- Mon Feb 16, 2009 9:35 am
- Forum: Game Modifications
- Topic: Weapon Modding - PANIC!
- Replies: 3
- Views: 2935
- Mon Feb 16, 2009 4:44 am
- Forum: Game Modifications
- Topic: Modding Shield Strength?
- Replies: 4
- Views: 3463
Well, there IS undoubtedly some value somewhere that determines the ship class multiplier. But never heard of anyone finding it in the .exe It's possible to make shields a bit more useful by generally increasing their class AND/PR making Multiphased, Capacitators and Hard Shields more readily availa...
- Mon Feb 16, 2009 4:21 am
- Forum: Game Modifications
- Topic: Weapon Modding - PANIC!
- Replies: 3
- Views: 2935
- Mon Feb 16, 2009 4:19 am
- Forum: Game Modifications
- Topic: Modding Shield Strength?
- Replies: 4
- Views: 3463
- Sat Feb 14, 2009 1:34 am
- Forum: Game Modifications
- Topic: Map Mod / OrangeMod b23
- Replies: 1
- Views: 2543
- Fri Feb 13, 2009 2:54 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4943513
I suppose you're right...I will note down the Warlord/Beam race as a viable option then...or at least semi-viable. After playing some more turns and slowing down my research on purpose, I found that my Mass Drivers were becoming less and less useful. But they really did massacre my enemy during the ...
- Thu Feb 12, 2009 1:16 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4943513
I'll continue playing this game through until the end, and then play another single player game afterward - if you want more feedback I can even post the most important findings here. Core Waste Dumps - Yes, it's quite costly to get there, but you do get a lot of good stuff along the way! I mean, co...
- Thu Feb 12, 2009 6:04 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4943513
- Thu Feb 12, 2009 5:59 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4943513
PART 3 I'm sticking with my two systems for now, I don't want to spread out and provoke attacks on exposed systems. I've made contact with several races, and save for the Trilarian (who is repulsive) the combination of Charismatic and a leader with Diplomacy is enough to ensure good relations. I'm s...
- Wed Feb 11, 2009 3:45 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4943513
PART 2 Start is pretty standard. I focus on research, switching to manufacturing when a new building is available, but always leaving at least one pop to do either research/building. It feels more right that way somehow (and takes care no to pollute too much). I go for Research Labs first. Then I he...
- Wed Feb 11, 2009 3:28 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4943513
I decided to give this mod a try; here are some of my thoughts after playing it once: PART I Opted for a custom race; Humans with Demo, Warlord, Charismatic, and Lucky. 10 points total. Demo - Because I like research! And at 5 points it seemed a bargain. Warlord - Because I feel warlike :D No, serio...
- Wed Feb 04, 2009 4:06 am
- Forum: Suggestions
- Topic: Slower Galactic Movement
- Replies: 9
- Views: 7321
- Tue Feb 03, 2009 4:04 am
- Forum: Game Modifications
- Topic: Idea for Crew-Killing Weapons (Neutron Beam, Deathray)
- Replies: 4
- Views: 3907
Or you could reduce the damage done by Neutron Blaster and remove the Heavy mod from it; that way you're left with a short-range weapon that isn't too well suited for blasting shields and armor at long range, but still effective (if a little less) at killing marines. Another point in a human vs. hum...