Search found 64 matches
- Thu Apr 06, 2006 11:09 am
- Forum: Strategy & Tactics
- Topic: How do you stop a blitz attack?
- Replies: 2
- Views: 2726
uniaqua +2prod can get a fully functional laser bb out by turn 60, so it shouldnt be a prob, if you get blitzed before t60 then you got a problem. and even then it all depends on map settings, in large map its hard to blitz that early, in medium its very simple. also depends on race, you got siron's...
- Thu Apr 06, 2006 2:29 am
- Forum: Strategy & Tactics
- Topic: BUILD SYSTEM: QUEUE VS MASS
- Replies: 33
- Views: 15963
you know what that was an extremely bad test with the unisubaqua map using unisubcrea race, considering there was a gaia right there, and i didnt notice it, but having a gaia is the same thing as being uniaqua crea, so that was an extremely bad test. nevertheless i tried unisubcrea on different map ...
- Tue Apr 04, 2006 10:57 pm
- Forum: Strategy & Tactics
- Topic: BUILD SYSTEM: QUEUE VS MASS
- Replies: 33
- Views: 15963
here's another save i made, using the unisubaqua map. http://www.geocities.com/kfizzle/unisubcrea.zip even though that map doesnt have any rich planets in it, its still a great map because it has lotsa pop space especially in the home system. especially the gaia. this time: i used unisubcrea, turn 1...
- Tue Apr 04, 2006 8:37 pm
- Forum: Strategy & Tactics
- Topic: BUILD SYSTEM: QUEUE VS MASS
- Replies: 33
- Views: 15963
thats what i always used to do when i used to use mass build. whenever i was close to say a certain amount of turns to getting a tech, i always saved prod on all planets. normally i would save prod all the way till i got autos, and id save 8 turns worth of 1 pop production for rlabs/autos, and when ...
- Tue Apr 04, 2006 3:54 pm
- Forum: Strategy & Tactics
- Topic: BUILD SYSTEM: QUEUE VS MASS
- Replies: 33
- Views: 15963
starve system
ooh, i forgot to mention this. there's a 4th build system, the starve build system. step uses this system a lot, ive used it before as well, i dont know who else uses it, but basically the idea is, you use the farmers to do either teching or building while starving the pop. the reason why im mention...
- Tue Apr 04, 2006 3:36 pm
- Forum: Strategy & Tactics
- Topic: BUILD SYSTEM: QUEUE VS MASS
- Replies: 33
- Views: 15963
Side note - would the mass build system be more effective than the queue systems if you have +growth? the mass build system looks nice in the idea that you can build everything everywhere in one turn. but i think: the mass build system is only effective upto autofacts, after that its not really tha...
- Tue Apr 04, 2006 1:44 pm
- Forum: Strategy & Tactics
- Topic: BUILD SYSTEM: QUEUE VS MASS
- Replies: 33
- Views: 15963
option 1 you described is the mass build system where you save production everywhere. option 3 is the queue system where you dont save any production on colony bases. you build when you get the lab techs. option 2 would be alex's queue system except the way it works is: say you have 5 planets in you...
- Tue Apr 04, 2006 11:26 am
- Forum: Strategy & Tactics
- Topic: BUILD SYSTEM: QUEUE VS MASS
- Replies: 33
- Views: 15963
here's a save i made using my queue system, since alex's queue system differs a little bit in technique. turn 102, androids, pop = 136 w/ 9 being in freighters, almost 140 pop.. absolutely no cloners used. :twisted: i also included turn 0 save if you like. http://www.geocities.com/kfizzle/unisubaqua...
- Tue Apr 04, 2006 10:08 am
- Forum: Strategy & Tactics
- Topic: BUILD SYSTEM: QUEUE VS MASS
- Replies: 33
- Views: 15963
oops
you know what? i didnt notice this before, but after siron pointed out something to me about alex's queue system, is that alex uses the queue system, but he also uses it to save production to build rlabs/autos etc. if you look at his unitol movie, he doesnt only pop, he saves production for rlabs/au...
- Tue Apr 04, 2006 12:08 am
- Forum: Strategy & Tactics
- Topic: Multiplayer Strategy Guides
- Replies: 5
- Views: 12829
hi, im just posting my new short moo2 guide here. it only has key element stuff, thats it, nothing biggie. in fact, i didnt even write how to expand or anything or build in beginning etc. just some key stuff, like pop modifier, saving production, housing techniques, basic survival teching strategy, ...
- Mon Apr 03, 2006 2:50 pm
- Forum: Strategy & Tactics
- Topic: BUILD SYSTEM: QUEUE VS MASS
- Replies: 33
- Views: 15963
With UniAquaProd is it better to take a system with a 2 large Ocean/Poor planets over a system with 3 small to medium Barren/Abundent planets with aqua id go for the poor planets simply because theyre great room to store pop. the way you pop is using your home system and first system to pop. you po...
- Mon Apr 03, 2006 2:02 am
- Forum: Strategy & Tactics
- Topic: BUILD SYSTEM: QUEUE VS MASS
- Replies: 33
- Views: 15963
I should try that challenge of getting 100 pop by turn 100. Does it require finding some good systems with several large/wet planets? How often can you do it? as much as having good systems, what you really want is just plain multi-planet systems, doesnt matter what type of planets they have. but w...
- Mon Apr 03, 2006 12:09 am
- Forum: Strategy & Tactics
- Topic: BUILD SYSTEM: QUEUE VS MASS
- Replies: 33
- Views: 15963
woohoo! you know what? after figuring out the queue build system, and employing it with unisubaqua +1prod, i got 108 pop by turn 100 without using cloners. before i only used to pop 80 only with low techs. now i can tech high and pop high. and it all works! and after tweaking around with it i got it...
- Sun Apr 02, 2006 6:37 am
- Forum: Strategy & Tactics
- Topic: Lithovores: WHY?
- Replies: 31
- Views: 18266
another save
here's another save: univore +1prod save, got droids by turn 98, supers by turn 50, played it using alex's queue build system, and used siron's tactic of racing for supers first then expand. of course by time i got supers, all my planets were full anyhow so i had to expand right away. of course, if ...
- Sun Apr 02, 2006 6:27 am
- Forum: Strategy & Tactics
- Topic: BUILD SYSTEM: QUEUE VS MASS
- Replies: 33
- Views: 15963